
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Town Hall / Siege Workshop
Nowadays the townhall again a popular word on the forumXD
So i though about a little how could possible to implement it to the game without any torsion.
Just need to edit some little thing for this. I think this seems little thing but huge for the programmers...
I made a scketch also.
The biggest enemy of the townhall is the original building way and traingunits only from gold..
I imagine the new Townhall as barrack but here not weapons are inside but wares and resources...
i think on should to say which units how much cost. what kind of resources need for the units.
and after still need goldchest (or wines)+ training time+ other cost(weapon making time value as same market tax)
COSTS:
Rebel: 1 timber + 1 iron bar +1coal
Rouge: 2timber +4stone
Vagabond: 3 timber +1 horse
Barbarian, warrior: 3iron bar +3coal
all units training cost: 2 goldchest or 1goldchest+1wine or 2-3wines
(wines -because these units are not humans they are barbariansXD)
NOT CHEAP...
(ths cost just ideas-i tried to think on balanced way)
needly resources: stone, timber, ironbar, coal, horse, goldchests, (wine)
If all resources are in the TH after you can start to train unit- 30sec training time...
So on this way this building not the best choice but could be part of the game.
so the townhall usage could be a little complicated but in the end game if use wines for training when the players hae emoty goldmines...etc..
In this way should to build iron production, not cheaper than make swords or any other unit.
just need to edit the Townhall's controll panel. and should to give TH to the divide wares. (and somehow should to manage the wine also-go into the inn or into the TH...)
This is just an idea, but i think this kind of modification /or remade/ of TH is the most viable.
It is huge work to implement it, but the game could be much much colourful.
Mainly the endgames. Market also an unused building in the earlygames...
Have a nice discussion!

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