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Official KaM Remake Bugs topic

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Krom

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Knights Province Developer

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Post 28 Aug 2012, 09:24

Re: Official KaM Remake Bugs topic

@Remake2012: What are you referring to? Tiles in the left are grouped into sections and there are some empty spots there, thats correct. That is made to allow tile selection easier.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

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Post 28 Aug 2012, 09:28

Re: Official KaM Remake Bugs topic

@Remake2012: What are you referring to? Tiles in the left are grouped into sections and there are some empty spots there, thats correct. That is made to allow tile selection easier.
huh ? It is correct. ok ...
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T*AnTi-V!RuZz

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Post 28 Aug 2012, 09:54

Re: Official KaM Remake Bugs topic

@Remake2012: What are you referring to? Tiles in the left are grouped into sections and there are some empty spots there, thats correct. That is made to allow tile selection easier.
I guess he means on the map, not on the left. Look closely.
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Krom

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Knights Province Developer

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Post 28 Aug 2012, 11:30

Re: Official KaM Remake Bugs topic

Visible seams between some tiles (grass with red flowers, grass with ground and few others) look like a bug from KaM TSK where images were taken from, I checked the sources - we had these seams since 2008. I will see if we can fix them, thanks!
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

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Location: Poland

Post 28 Aug 2012, 18:57

Re: Official KaM Remake Bugs topic

Bug ?

Why I dont see any trees on minimap ?
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sado1

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Post 28 Aug 2012, 20:22

Re: Official KaM Remake Bugs topic

Why I dont see any trees on minimap ?
Trying to put every single tree onto the minimap would waste too much CPU power, I guess. Especially when the trees are planted and cut for the entire game.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 28 Aug 2012, 21:17

Re: Official KaM Remake Bugs topic

Why I dont see any trees on minimap ?
Trying to put every single tree onto the minimap would waste too much CPU power, I guess. Especially when the trees are planted and cut for the entire game.
Maybe.. You right.
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pawel95

Castle Guard Swordsman

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Post 30 Aug 2012, 11:05

Re: Official KaM Remake Bugs topic

Should I maybe start tomorrow or in 2 days the campaigns?
I said it months ago but hadnt enough time, because of school.
I should list all things in each missions, that are not the same like in original.

Or do you(Krom/Lewin) have already a "buglist" of the campaigns?



pawel95
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Krom

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Knights Province Developer

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Post 30 Aug 2012, 11:28

Re: Official KaM Remake Bugs topic

@Pawel95: From what I know gameplay balance changes for upcoming beta are done, so you can safely play campaigns and report to us campaign balance mistakes in r3870. We already improved few missions, but more testing is better. I for myself have been playing TSK tutorials and missons 1,2,3,4 and found them allright. That would help us a lot if you could test the campaigns :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

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Post 30 Aug 2012, 18:09

Re: Official KaM Remake Bugs topic

Really? Maybe, but I started to play first missions TPR, and there are still a pair of problems, i think.
How you and Lewin want, I have 2 weeks hollidays left, so i can play the whole campaign (tsk+tpr).
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Remake 2012

Knight

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KaM Skill Level: Average

Location: Poland

Post 02 Sep 2012, 10:00

Re: Official KaM Remake Bugs topic

Remake still have a litte problems with tiles :
I create map in remake and load to editor:
Image
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Lewin

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KaM Remake Developer

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Post 02 Sep 2012, 10:08

Re: Official KaM Remake Bugs topic

Remake still have a litte problems with tiles :
I create map in remake and load to editor:
The Remake doesn't generate the tiling information, it just doesn't remove it when editing a map from Krom's editor. You should create your maps in Krom's editor otherwise you won't have tiling information needed to do edges like that. We only made a change so that you can edit maps in the Remake editor, not create them there, if you still want to use Krom's editor.

Eventually the Remake editor will be massively improved so it's better than Krom's editor we hope :)
But it's not a high priority yet.
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`Maurice

Militia

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Joined: 31 Jan 2012, 23:38

KaM Skill Level: Fair

Location: The Netherlands

Post 09 Sep 2012, 16:13

Re: Official KaM Remake Bugs topic

I think i've found a minor bug. On the map between rivers you will get an error message when you zoom in too much. The error message gives you the option to resume or close the remake, but if you choose the option to resume you will get the same error message. weird :o
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Krom

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Knights Province Developer

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Post 09 Sep 2012, 18:03

Re: Official KaM Remake Bugs topic

@Maurice: In game or in MapEditor? Which version? zoom in to any place or some specific one? Do you have a printscreen?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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`Maurice

Militia

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Joined: 31 Jan 2012, 23:38

KaM Skill Level: Fair

Location: The Netherlands

Post 10 Sep 2012, 12:25

Re: Official KaM Remake Bugs topic

This was in the map editor, didnt matter where i would zoom in. This is the error i receive: its all in dutch so i dont know if it will help you but the 2 options in there are the ones i described in my previous post.

Image

Uploaded with ImageShack.us

This only happened in the RC 2 and the patched version of RC 2.
Last edited by `Maurice on 13 Sep 2021, 14:04, edited 2 times in total.
Reason: Read please: http://www.knightsandmerchants.net/forum/viewtopic.php?f=1&t=1028

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