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Re: Official KaM Remake Ideas topic

PostPosted: 30 Mar 2015, 18:47
by Ben
Perhaps we could have some way to have a default password for when you start lobbies? I sometimes forget to set them and I don't like having to tell randoms to leave :)

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 02:42
by thunder
I have idea. When you watch replay, you always want to check the barracks for the pt weapons. It's common to watch with x10 or x300 and go beyond pt and soldiers get out of barracks and weapons cannot be seen anymore. You need to restart the replay and wait again. Just pause automatically at pt. I think this idea would be a simple solution.
GREAT idea. Just pause automatically, people won't mind - if they want to let it play, they will simply continue...
*cough* checkbox to turn on/off *cough*

Who cares about the pt army?
Its all about the dinamyc of the villlage. The first 5-10 minutes about the scouting. Next 5-30 mins abut camping... so there are enough time for the big bases catch the small very effectivebases. If there is rush then the barrack could be interesting.
Anyway to know about how much was the pt and speed could be good in the replay of course.:)

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 03:02
by Ben
I agree, Thunder, though maybe not 30 minutes camping :) This is why I don't want the freakin game to pause at the end of peacetime as I would find this really annoying. Especially during shoutcasts, I like to not have the replay stop, even at 60 minutes.

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 05:46
by Krom
Perhaps we could have some way to have a default password for when you start lobbies? I sometimes forget to set them and I don't like having to tell randoms to leave :)
Sounds like an idea. Maybe game could keep the last entered password and show it as a default option when creating a room.

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 07:06
by sado1
I agree, Thunder, though maybe not 30 minutes camping :) This is why I don't want the freakin game to pause at the end of peacetime as I would find this really annoying. Especially during shoutcasts, I like to not have the replay stop, even at 60 minutes.
Fine, let's make it a checkbox.

While we're at it... a feature (it's ok if it's hidden in F11 menu) to hide the spectator/replay interface?

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 07:40
by Krom
@Ben: Filed into github: https://github.com/Kromster80/kam_remake/issues/15

@sado: I'm with the guys, thinking that this option is superfluous. Hiding spectator/replay too. Interface is tiny and does no harm AFAIK.

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 13:22
by Ben
Actually I'd like to be able to hide it as well, but only of the clock is hidden as well. I mentioned before that I like to hide how much time is left as it tends to spoil the ending I'm shoutcasts :)

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 13:38
by Krom
@Ben: Does your screen recording software allow to put an overlay image on top of that area?

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 15:48
by Ben
I have software that enables me to cover it, but I'd rather just use OBS, which can't. My puny laptop takes five minutes just to start the program, let alone use it efficiently (and don't get me started about one hour processing times!)

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 17:31
by Esthlos
Could the school queue at least be made longer, so that units can be queued the way they can be in Age of Empires or in Starcraft?

Anyway, another idea: what about making the Town Hall work like a Storehouse, with the difference that it can be placed and built without road connection and can issue exchanges with any other Town Hall or Storehouse (in a similar way weapon orders are issued/queued)?

And could these orders be carried out by dedicated units, maybe whose sprite is derived from the Vagabond's, instead of Serfs?

This would make it more viable to estabilish colonies that extract far away resources, and would allow ware trading between allies.

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 19:00
by Ben
Could the school queue at least be made longer, so that units can be queued the way they can be in Age of Empires or in Starcraft?
This would be nice. The interface would need some editing though ;)
Anyway, another idea: what about making the Town Hall work like a Storehouse, with the difference that it can be placed and built without road connection and can issue exchanges with any other Town Hall or Storehouse (in a similar way weapon orders are issued/queued)?
I like where this idea is going! But how exactly would it be useful?

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 19:16
by Esthlos
But how exactly would it be useful?
Well, for starters it would allow allied trading. :P

Secondly, it would make it better viable to estabilish mining or farming "colonies".
This, coupled with large maps with exposed natural deposits away from starting positions, would make expansionist strategies way more viable than they are, and them being the strongest counter to turtling this would severely hamper the viability of camping strategies.

Another possible use is during long sieges, as it would allow to better feed your sieging troops.

There may be other uses for a "ware moving without roads" feature, but these are the first that came to my mind.

Re: Official KaM Remake Ideas topic

PostPosted: 31 Mar 2015, 23:56
by Rhaenon
I have always liked the idea of being able to set up colonies. Making a long road, which didn't work in the end, kinda prevents this from being possible.
Some form of travelling of wares without a road would be great!

Re: Official KaM Remake Ideas topic

PostPosted: 01 Apr 2015, 01:21
by Ben
But how exactly would it be useful?
Well, for starters it would allow allied trading. :P

Secondly, it would make it better viable to estabilish mining or farming "colonies".
This, coupled with large maps with exposed natural deposits away from starting positions, would make expansionist strategies way more viable than they are, and them being the strongest counter to turtling this would severely hamper the viability of camping strategies.

Another possible use is during long sieges, as it would allow to better feed your sieging troops.

There may be other uses for a "ware moving without roads" feature, but these are the first that came to my mind.
I really like this. It really sounds interesting :)

Re: Official KaM Remake Ideas topic

PostPosted: 02 Apr 2015, 21:33
by Tiank
What about a clock visible for specs during a game? It would be really useful on live streams. If not as a feature, maybe someone would make a mod like that...? :)