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Re: Official KaM Remake Bugs topic
PostPosted: 16 Aug 2012, 09:52
by Shadaoe
The credit page crash is the best bug ever :p
Re: Official KaM Remake Bugs topic
PostPosted: 16 Aug 2012, 15:36
by Nayot
In Czech version is little bug with transfer.
There is ''Vyrobeno budov'' (amount of made buildings)
There should be ''Postaveno budov'' (amount of built buildings)

Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 01:40
by Jeronimo
Interesting... I can't believe that Reliko still plays this game.
I'll saludate him if I find him at lobby next time.
Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 02:47
by Lewin
In Czech version is little bug with transfer.
There is ''Vyrobeno budov'' (amount of made buildings)
There should be ''Postaveno budov'' (amount of built buildings)

Thank you, I corrected it

Singleplayer used Postaveno but for some reason multiplayer used Vyrobeno. Maybe our translator didn't understand the context in which they were used.
Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 05:12
by Nayot
Nevermind it's mini bug

. Thanks for fix

.
Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 13:46
by Remake 2012
Beta bugs:
No flags !!

Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 13:55
by Lewin
You probably dragged the slider on the F11 panel "House building step" all the way to the right. You should put it on the leftmost value to see houses rendered normally with flags. I guess we should disable that debugging feature to prevent confusion, although the debugging panel isn't really meant for general use...
Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 13:59
by Krom
Interestingly the screen has tiles triangulated differently than usual - note that upper-right edge of FOW is blocky, where's usually lower-right is. That also affects terrain lighting and shading. I think we should enforce canonical triangulation direction. I'll add that to todo list.
Re: Official KaM Remake Bugs topic
PostPosted: 17 Aug 2012, 13:59
by Remake 2012
You probably dragged the slider on the F11 panel "House building step" all the way to the right. You should put it on the leftmost value to see houses rendered normally with flags. I guess we should disable that debugging feature to prevent confusion, although the debugging panel isn't really meant for general use...
Works thx...
Re: Official KaM Remake Bugs topic
PostPosted: 18 Aug 2012, 08:42
by Krom
Fixed some UI arrows on buttons for next RC version:

Re: Official KaM Remake Bugs topic
PostPosted: 18 Aug 2012, 15:16
by T*AnTi-V!RuZz
Small bug, but I thought this was a little weird:
When a woodcutter is planting a tree, it says "Task: mining resources".
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2012, 03:11
by Lewin
Small bug, but I thought this was a little weird:
When a woodcutter is planting a tree, it says "Task: mining resources".
I made a topic for this here:
viewtopic.php?f=26&t=1086
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2012, 20:09
by Da Revolution
I found a bug in the statistic screen (at the beta):
It says soldiers defeated instead of "soldaten verslagen".
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2012, 21:01
by Lewin
I found a bug in the statistic screen (at the beta):
It says soldiers defeated instead of "soldaten verslagen".
The translations haven't been updated yet

(and that string didn't exist because it was "Units defeated" in r3392)
We'll be sending the text off to translators later in the beta so if we add any text before then it can be translated too. We don't want to send the translators one lot of work per release candidate as that's not so convenient for people.
If you like you can pester T*AnTi-V!RuZz to update the Dutch translation sooner, the Translation Manager is included in the beta

Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2012, 21:48
by T*AnTi-V!RuZz
If you like you can pester T*AnTi-V!RuZz to update the Dutch translation sooner, the Translation Manager is included in the beta

The Dutch translation is as good as finished. It'll be ready for the upcoming RC.