Re: Official KaM Remake Ideas topic
PostPosted: 21 Dec 2011, 10:05
Regarding moving units from the town hall to the barracks:
I think it's a stupid idea to do stuff like make the rebel use a pike, the barbarian use two axes, etc. etc. Those are NOT the weapons they use, it would look stupid. A pike and recruit go into the barracks, and out comes a guy holding a pitchfork?
How does that make sense?
Also, I don't think a king would train a "vagabond" or "rebel" at his barracks. Those names imply they are AGAINST the king or some kind of mercenary/wanderer. (also the vagabond looks like a raider not a soldier of the king)
Regarding siege equipment:
I'd still rather not implement them at all. None of the discussions have yielded ideas that would work in my opinion, they'd all mess up the game balance. I am STRONGLY opposed to implementing something just because the sprite exists or because it was in TPR. Why screw up the game just so we can put a few unused sprites to use? I'd still be happy with the KaM Remake going no further than TSK, that was already a great game. Any additions need to be well planned.
They DO hurt your men. Try getting some soldiers to attack a building then shoot the same building with bowmen. The soldiers will slowly start dying (quickly if you have a lot of archers)
I don't agree, and I doubt Krom does either.
Regarding converting citizens to mercenaries:
We still need there to be a cost associated with it, so you can't just train 1000 farmers at the school and convert them all to rebels with the help of a few town halls. We could have a new building to manufacture the weapons and add new resources, but of course that involves making a lot of sprites.
I think it's a stupid idea to do stuff like make the rebel use a pike, the barbarian use two axes, etc. etc. Those are NOT the weapons they use, it would look stupid. A pike and recruit go into the barracks, and out comes a guy holding a pitchfork?

Also, I don't think a king would train a "vagabond" or "rebel" at his barracks. Those names imply they are AGAINST the king or some kind of mercenary/wanderer. (also the vagabond looks like a raider not a soldier of the king)
Regarding siege equipment:
I'd still rather not implement them at all. None of the discussions have yielded ideas that would work in my opinion, they'd all mess up the game balance. I am STRONGLY opposed to implementing something just because the sprite exists or because it was in TPR. Why screw up the game just so we can put a few unused sprites to use? I'd still be happy with the KaM Remake going no further than TSK, that was already a great game. Any additions need to be well planned.
Since the arrows of bowmen don't hurt your men too
So when we all agree on the Catapult, only the ballista would needed to be discussed.
Regarding converting citizens to mercenaries:
We still need there to be a cost associated with it, so you can't just train 1000 farmers at the school and convert them all to rebels with the help of a few town halls. We could have a new building to manufacture the weapons and add new resources, but of course that involves making a lot of sprites.