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Re: PAKER TEAM Maps [MULTI]
PostPosted: 05 Jun 2013, 14:04
by Ben
Testing a map just once takes a fraction of the time it takes for actually making the map. Without the intention of hurting you, it sounds more like you just don't want to test the maps.
Also, I've already said on several different spots what the problems here are.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 13 Jun 2013, 07:05
by Remake 2012
P r e v i e w
The Journey
The Big Journey
size: 192x144 256x256
players: max 4 max 9 ? or 8
Game of Thrones 3
It will be cold....
Premiere - in ..... *
* Certainly not in the newest remake
Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 12:45
by thunder
Hey!
it is only an Address;P and map size.
nothing picture from it?
;P
The Big Jurney!
Im really courious.
t
Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 13:05
by Da Revolution
I want pictures as well!

Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 13:52
by pawel95
I want pictures as well!

I hope I will find also a trailer of your maps on the next E3

Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 14:02
by Da Revolution
I want pictures as well!

I hope I will find also a trailer of your maps on the next E3

One of the games of thrones versions does have a trailer:
http://www.youtube.com/watch?v=YOc3dGtsgO0 
Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 14:14
by Shadaoe
Teasing makes people want to play your map, i.e. it's not just a name and map size indeed :p
Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 14:22
by pawel95
OH I see and I think the boss of bosses Paker speaks in this trailer?!
Re: PAKER TEAM Maps [MULTI]
PostPosted: 14 Jun 2013, 19:16
by Jeronimo
I like when at the end of video, he says his name in a sinister way.
PAKER, I'm surprised to hear your deep voice. I thought you were way younger.
Describing the map in polish is good for a few, but if you could do it in english, we will all understand it.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 15 Jun 2013, 05:53
by Remake 2012
Describing the map in polish is good for a few, but if you could do it in english, we will all understand it.
Hmm ok next film will be in ENG lector. [Because my english is .c.r.e.e.p.y.]
ok
The Big Journey I have 40% area done.
Game of Thrones 3 : I have a concept map in a notebook
///
Today I had an interesting idea. I'm working on another map. ^ ^
At the moment it does not look good. But it will be better.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 16 Jun 2013, 04:12
by Lewin
Today I had an interesting idea. I'm working on another map. ^ ^
At the moment it does not look good. But it will be better.
How do you get from one island to the other? I always thought someone should make a script for portals to teleport soldiers from one end of the portal to the other (other games like Warcraft III had teleporter gates didn't they?) Someone could have all sorts of fun with that idea (anybody is free to use it)
Re: PAKER TEAM Maps [MULTI]
PostPosted: 16 Jun 2013, 09:18
by Menszu
In terms of KaM it might be better to disguise the portal as a tunnel, cave or something, unless you're willing to implement undead faction

(I'm serious!)
Re: PAKER TEAM Maps [MULTI]
PostPosted: 16 Jun 2013, 11:12
by woloszek
Menszu great idea!
I was thinking the same ... troops moving through the tunnel (although it requires an idea ... because what the enemy units .. they come in contact with each other in the tunnel '). It can move only for AI? (at least for now) .. In the same way that for example such as AI came out of the cave, the ships (at the very beginning of the mission coop). It seems to me that the real ... What do you say Lewin?
This would be done as such on the map The Siege?
Re: PAKER TEAM Maps [MULTI]
PostPosted: 16 Jun 2013, 14:19
by pawel95
This idea is really good and I know this from a game called "Knight Shift" It worked like Diablo II but the tunels were just like portals, so they could never meet with the enemy

Re: PAKER TEAM Maps [MULTI]
PostPosted: 16 Jun 2013, 14:28
by Lewin
I think portals would be ok if you made them medieval and magical rather than modern and sciencey. It won't be simple to script since troops becoming separated will be a problem (might even cause bugs in the game). You could split them all up and only teleport them one by one and relink them at the other side.