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PAKER TEAM Maps [MULTI]

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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 05 Jun 2013, 14:04

Re: PAKER TEAM Maps [MULTI]

Testing a map just once takes a fraction of the time it takes for actually making the map. Without the intention of hurting you, it sounds more like you just don't want to test the maps.

Also, I've already said on several different spots what the problems here are.
I used to spam this forum so much...
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 13 Jun 2013, 07:05

Re: PAKER TEAM Maps [MULTI]

P r e v i e w


The Journey
The Big Journey
size: 192x144 256x256
players: max 4 max 9 ? or 8


Game of Thrones 3
It will be cold....

Premiere - in ..... *



* Certainly not in the newest remake
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Location: In the Market

Post 14 Jun 2013, 12:45

Re: PAKER TEAM Maps [MULTI]

Hey!
it is only an Address;P and map size.
nothing picture from it?
;P
The Big Jurney!
Im really courious.
t
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 14 Jun 2013, 13:05

Re: PAKER TEAM Maps [MULTI]

I want pictures as well! :D
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 14 Jun 2013, 13:52

Re: PAKER TEAM Maps [MULTI]

I want pictures as well! :D
I hope I will find also a trailer of your maps on the next E3 ;-)
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 14 Jun 2013, 14:02

Re: PAKER TEAM Maps [MULTI]

I want pictures as well! :D
I hope I will find also a trailer of your maps on the next E3 ;-)
One of the games of thrones versions does have a trailer: http://www.youtube.com/watch?v=YOc3dGtsgO0 :D
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 14 Jun 2013, 14:14

Re: PAKER TEAM Maps [MULTI]

Teasing makes people want to play your map, i.e. it's not just a name and map size indeed :p
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 14 Jun 2013, 14:22

Re: PAKER TEAM Maps [MULTI]

I want pictures as well! :D
I hope I will find also a trailer of your maps on the next E3 ;-)
One of the games of thrones versions does have a trailer: http://www.youtube.com/watch?v=YOc3dGtsgO0 :D

OH I see and I think the boss of bosses Paker speaks in this trailer?!
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Jeronimo

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Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 14 Jun 2013, 19:16

Re: PAKER TEAM Maps [MULTI]

I want pictures as well! :D
I hope I will find also a trailer of your maps on the next E3 ;-)
One of the games of thrones versions does have a trailer: http://www.youtube.com/watch?v=YOc3dGtsgO0 :D
I like when at the end of video, he says his name in a sinister way.
PAKER, I'm surprised to hear your deep voice. I thought you were way younger.
Describing the map in polish is good for a few, but if you could do it in english, we will all understand it.
KaM Skill Level: Jeronimo
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 15 Jun 2013, 05:53

Re: PAKER TEAM Maps [MULTI]

Describing the map in polish is good for a few, but if you could do it in english, we will all understand it.
Hmm ok next film will be in ENG lector. [Because my english is .c.r.e.e.p.y.]

ok

The Big Journey I have 40% area done.
Game of Thrones 3 : I have a concept map in a notebook

///


Today I had an interesting idea. I'm working on another map. ^ ^

Image

At the moment it does not look good. But it will be better.
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Lewin

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KaM Remake Developer

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Joined: 16 Sep 2007, 22:00

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Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 16 Jun 2013, 04:12

Re: PAKER TEAM Maps [MULTI]

Today I had an interesting idea. I'm working on another map. ^ ^

Image

At the moment it does not look good. But it will be better.
How do you get from one island to the other? I always thought someone should make a script for portals to teleport soldiers from one end of the portal to the other (other games like Warcraft III had teleporter gates didn't they?) Someone could have all sorts of fun with that idea (anybody is free to use it)
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Menszu

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Vagabond

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Location: Warsaw

Post 16 Jun 2013, 09:18

Re: PAKER TEAM Maps [MULTI]

In terms of KaM it might be better to disguise the portal as a tunnel, cave or something, unless you're willing to implement undead faction :mrgreen: (I'm serious!)
Puny lords starving your subjects, such weakness, shame on you...
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 16 Jun 2013, 11:12

Re: PAKER TEAM Maps [MULTI]

Menszu great idea!
I was thinking the same ... troops moving through the tunnel (although it requires an idea ... because what the enemy units .. they come in contact with each other in the tunnel '). It can move only for AI? (at least for now) .. In the same way that for example such as AI came out of the cave, the ships (at the very beginning of the mission coop). It seems to me that the real ... What do you say Lewin?
This would be done as such on the map The Siege?
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 16 Jun 2013, 14:19

Re: PAKER TEAM Maps [MULTI]

This idea is really good and I know this from a game called "Knight Shift" It worked like Diablo II but the tunels were just like portals, so they could never meet with the enemy :D
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Lewin

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KaM Remake Developer

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Location: Australia

Post 16 Jun 2013, 14:28

Re: PAKER TEAM Maps [MULTI]

I think portals would be ok if you made them medieval and magical rather than modern and sciencey. It won't be simple to script since troops becoming separated will be a problem (might even cause bugs in the game). You could split them all up and only teleport them one by one and relink them at the other side.

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