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Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 13:48
by pawel95
that has already been proposed and rejected as far as i know.

Not sure if it was really proposed by someone. The only thing I know for 100% is that there was a church alrady in KaM TSK ALPHA Version, but the developers deleted it before it got released(like the night/day thing).
I don´t think we need more buildings then we have up to here. We have a townhall and a catapultbuilding that isn´t used yet, first we should maybe think about these 2 things to make maps like TNL playable :mrgreen:

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 15:44
by The Dark Lord
Yes we want siege weapons.

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 17:47
by Ben
Actually, siege weapons were "promised" in RC1... :(

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 18:50
by dicsoupcan
that has already been proposed and rejected as far as i know.

Not sure if it was really proposed by someone. The only thing I know for 100% is that there was a church alrady in KaM TSK ALPHA Version, but the developers deleted it before it got released(like the night/day thing).
I don´t think we need more buildings then we have up to here. We have a townhall and a catapultbuilding that isn´t used yet, first we should maybe think about these 2 things to make maps like TNL playable :mrgreen:
it ws proposed, only instead of a church the townhall was suggested.

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 21:19
by Strangelove
It would be nice if we could use middle/mouse-wheel-button to add 100 to a production building, like armory workshop. Would be handy for Leather Armors for example. (:

Some way to build warriors/barbarians in the barracks instead of "transforming" them with a script would be nice, but I guess that was requested a few times already.

Also, giving Warriors the same Defence as Pikes would be nice. Since you can't build them anyway it wouldn't have a huge impact on the game balance and would make the Warrior different from the Barbarian (Beside looks I mean).
Btw where can I find the actually Stats of all the Units ingame?

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 22:06
by Ben
It would be nice if we could use middle/mouse-wheel-button to add 100 to a production building, like armory workshop. Would be handy for Leather Armors for example. (:
This can already be done in RC with shift+LMB
Also, giving Warriors the same Defence as Pikes would be nice. Since you can't build them anyway it wouldn't have a huge impact on the game balance and would make the Warrior different from the Barbarian (Beside looks I mean).
I couldn't agree with you more (of changing the stats, that is, not necessarily how you said), but this has already been suggested 1000k times :S
Btw where can I find the actually Stats of all the Units ingame?
It's not in the game. Honestly, I don't know where to find them. Heck, I don't even know what they are xD

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 22:27
by Strangelove
Oh, I didn't know you could do that already. Thanks for telling! (:

Well, the same defence as the one of pikes would be reasonable. Didn't know a stat-change was suggesteda couple of times already. Kinda out of the loop.^^

Re: Official KaM Remake Ideas topic

PostPosted: 25 Aug 2014, 22:59
by pawel95
I´m pretty sure that I have seen a list on the castlesand homepage, but I can´t find it right now. Lewin or Krom will paste some numbers for you here, for sure.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 02:30
by Lewin
Barbarians and warriors have the defence of leather units (no armour = 1, leather = 2, iron = 3), however they have 4 hitpoints like knights and scouts (other units without a horse only have 3). We don't have the unit statistics exported anywhere in a readable format at the moment. This thread is mostly correct, however it incorrectly says that barbarians only have 1 defence instead of 2.

I don't really see any point in changing warriors, and it would upset balance in maps which assume they are equal to barbarians.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 06:10
by šmoula
When you discuss about hitpoints, I think it will be good to see how many HP unit has (like in all other RTS games), for example (I dont know which game has it) when you hold down ALT key, it show HP bar above the unit. And when HP is replenish ? After eating food or after few minutes? Because when I last played tactics mission I'd like to know if is good to wait (units take a rest :-) ), and then continue in mission.
Thanks

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 06:18
by Tiank
I think it will be good to see how many HP unit has
I agree in point, it would be a nice feature to see all units' stats, like these written in that analysis topic, but not necessary during the game. So having it gathered in one place with correct values would be really cool. Maybe in a pdf file or added into manual pdf and make that manual be possible to be opened within the game (a button, like it's now with special maps pdfs).

@ šmoula: To answer your question, units regenerate 1HP/10 seconds. I found it somewhere on forum the other day. So yes, it is a good idea to wait some time before next battle :). Don't know how it is with food though...

EDIT: Here's that post about health regeneration, try using search option before asking, cause sometimes the question may be already answered :)

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 10:23
by Strangelove
Barbarians and warriors have the defence of leather units (no armour = 1, leather = 2, iron = 3), however they have 4 hitpoints like knights and scouts (other units without a horse only have 3). We don't have the unit statistics exported anywhere in a readable format at the moment. This thread is mostly correct, however it incorrectly says that barbarians only have 1 defence instead of 2.

I don't really see any point in changing warriors, and it would upset balance in maps which assume they are equal to barbarians.
Thanks for the link! Sadly the Shield-Boni are not mentioned there.
I think it will be good to see how many HP unit has
I agree in point, it would be a nice feature to see all units' stats, like these written in that analysis topic, but not necessary during the game. So having it gathered in one place with correct values would be really cool. Maybe in a pdf file or added into manual pdf and make that manual be possible to be opened within the game (a button, like it's now with special maps pdfs).
Can't agree more with you. A pdf file with all the unit-stats would be a bliss.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 11:31
by Krom
KaM Remake is open-source. Someone could take the sources and export unit stats ;-)

Re: Official KaM Remake Ideas topic

PostPosted: 26 Aug 2014, 18:39
by thejoliejooker
Is it possible to make "current stats"? In a running MP game and in a replay also.

Re: Official KaM Remake Ideas topic

PostPosted: 27 Aug 2014, 08:06
by Lewin
Is it possible to make "current stats"? In a running MP game and in a replay also.
You mean the stats that are shown when the game ends? If you quit a replay or MP game you see the stats at that exact moment, so for example you can see the stats in a replay half way through by quitting the replay half way. There's no way to view the stats live while the game is running though.