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Re: PAKER TEAM Maps [MULTI]

PostPosted: 28 May 2013, 07:14
by Remake 2012
Your mountains look like the ones on the left. The are narrow, and the actual mountain tiles start half-way up the slope. On the right, you see that the mountains transition with the elevation and are wider to support it.
Image

In this picture You see mountain with tree... -_- My ---> look similar

Re: PAKER TEAM Maps [MULTI]

PostPosted: 28 May 2013, 12:01
by Shadaoe
Yes but this real moutain looks good, it doesn't in the kam remake, since these are trees, not grass, and the scale of "narrow" is a bit different between real life moutains and KaM moutains ;)

Re: PAKER TEAM Maps [MULTI]

PostPosted: 28 May 2013, 16:05
by Ben
Image

In this picture You see mountain with tree... -_- My ---> look similar
No, it doesn't.

Re: PAKER TEAM Maps [MULTI]

PostPosted: 28 May 2013, 22:04
by ChrisEggII
Image

In this picture You see mountain with tree... -_- My ---> look similar
I died XD

Re: PAKER TEAM Maps [MULTI]

PostPosted: 31 May 2013, 12:42
by Remake 2012
OK

FIx mountains....

download map ....>>>>>>>>>>

http://www.sendspace.pl/file/26d25fd66a07f5d0a71fdc9


Image

I'm waiting for your opinions :)

Re: PAKER TEAM Maps [MULTI]

PostPosted: 31 May 2013, 23:07
by Ben
The aesthetics are looking good! It isn't TDL, but you are certainly doing a fine job. I can also see that you put a lot of detail into making interesting fighting areas. Very nice: many map-designers don't do this.

Building a city here looks very hard, but that isn't a problem as long as the map is balanced and right now it is not. I plan to test this if I get time, but location 2 looks very bad. He has almost no arable land, so he can barely support either trees or farms, let alone both of them. If he had more room to build and grow, this map would be way better already.

Re: PAKER TEAM Maps [MULTI]

PostPosted: 03 Jun 2013, 13:16
by Remake 2012
Hello :)

Two new maps [PAKER TEAM] in Remake :) Unknown Danger and The Journey ! Please play and write something about this maps :)

Re: PAKER TEAM Maps [MULTI]

PostPosted: 03 Jun 2013, 14:02
by Da Revolution
Sounds really good Paker!

Re: PAKER TEAM Maps [MULTI]

PostPosted: 03 Jun 2013, 17:40
by Weekend
Map: The journey

I dont really now what was your idea when you placed the storehouses ;) at some locs its just impossible to create a good base but i like the style of this map so fix the storehouses and than it is a playable map

Re: PAKER TEAM Maps [MULTI]

PostPosted: 04 Jun 2013, 13:02
by Remake 2012
Map: The journey

I dont really now what was your idea when you placed the storehouses ;) at some locs its just impossible to create a good base but i like the style of this map so fix the storehouses and than it is a playable map
Hi

Which storehouses ? Loc ? Why ?

Re: PAKER TEAM Maps [MULTI]

PostPosted: 04 Jun 2013, 19:39
by Ben
If you actually test each location by actually playing on them you will find out quite thoroughly what needs to be done for balance.

Re: PAKER TEAM Maps [MULTI]

PostPosted: 05 Jun 2013, 13:19
by Remake 2012
If you actually test each location by actually playing on them you will find out quite thoroughly what needs to be done for balance.
If you actually ..... no
actually I don't have time to test map

Re: PAKER TEAM Maps [MULTI]

PostPosted: 05 Jun 2013, 13:21
by Da Revolution
Maybe make less maps at once so you can test each map properly.

Re: PAKER TEAM Maps [MULTI]

PostPosted: 05 Jun 2013, 13:25
by Shadaoe
If you actually ..... no
actually I don't have time to test map
Maybe make less maps at once so you can test each map properly.
Exactly. Releasing a map without testing it often ends up with bad balancing and while playing you can notice errors in the terrain, things like that.

Re: PAKER TEAM Maps [MULTI]

PostPosted: 05 Jun 2013, 13:45
by Remake 2012
If you actually ..... no
actually I don't have time to test map
Maybe make less maps at once so you can test each map properly.
Exactly. Releasing a map without testing it often ends up with bad balancing and while playing you can notice errors in the terrain, things like that.
Hold on. I say: "I"don't have time to test map. I don't say: my team don't have a time to play...
but I have time to fix (not play) map...
I writing one again: What to fix?