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Re: MegaMap Project

PostPosted: 26 Aug 2013, 21:24
by Joker
OK. Now is good?
( I think yes. :D )

Re: MegaMap Project

PostPosted: 26 Aug 2013, 21:26
by ChrisEggII
That name of map :D
Anyway, welcome here Joker :)

Re: MegaMap Project

PostPosted: 26 Aug 2013, 21:27
by woloszek
Improved link:
all parts in one (H)
MegaMap13.rar

Re: MegaMap Project

PostPosted: 27 Aug 2013, 16:52
by Kamykos
Oh, I see my part is already done :D. But sorry guys i have to change it :(. It looks beautiful but i must do it on my own :P.

Re: MegaMap Project

PostPosted: 27 Aug 2013, 16:56
by Ben
What do you mean "my part is already done"? I haven't seen Joker's work yet, but he should have done just his own part.

Do you mean that you did your part while Joker was doing his? If so, then you can just use copy/paste to add your part to Jokers. That is, of course, taking transitions into account if Joker's area was adjacent to yours.

Re: MegaMap Project

PostPosted: 27 Aug 2013, 16:58
by woloszek
What do you mean "my part is already done"? I haven't seen Joker's work yet, but he should have done just his own part.

Do you mean that you did your part while Joker was doing his? If so, then you can just use copy/paste to add your part to Jokers. That is, of course, taking transitions into account if Joker's area was adjacent to yours.
Kamykos was referring to Paker :arrow: :lol:

Re: MegaMap Project

PostPosted: 27 Aug 2013, 18:45
by Kamykos
Exactly :P.
Ok I finished my part. I hope you will like it :D.
Megamap14.rar

Re: MegaMap Project

PostPosted: 27 Aug 2013, 18:57
by Shadaoe
I must admit that I prefered tha Paker version, it was really nice with all these natural water areas !

Seriously though, nice part !

Re: MegaMap Project

PostPosted: 27 Aug 2013, 19:03
by woloszek
I must admit that I prefered tha Paker version, it was really nice with all these natural water areas !
Yes... bad Kamykos too bad :(

Re: MegaMap Project

PostPosted: 27 Aug 2013, 19:07
by Kamykos
I know... I just can't make it that good and natural : ((

Re: MegaMap Project

PostPosted: 29 Aug 2013, 07:14
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)

Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
Vas
I see the light end of the tubeXD
GG guys!!!

PS:How do you think need after works?

Re: MegaMap Project

PostPosted: 29 Aug 2013, 07:39
by Jeronimo
I think the map is preety okay... but wow 3 volcano styles :)

Re: MegaMap Project

PostPosted: 29 Aug 2013, 09:47
by woloszek
So it looks like I join the project and replace Matt?
Btw David wanted join to this project :rolleyes:

Re: MegaMap Project

PostPosted: 29 Aug 2013, 10:05
by vovets1
You can kill me, but do you think that it's imba? Mb make a half of map, copy and turn the second half on 180?? You can do it in the new remake editor (Ask Krom or Lewin for that).

Re: MegaMap Project

PostPosted: 29 Aug 2013, 12:41
by thunder
So it looks like I join the project and replace Matt?
Btw David wanted join to this project :rolleyes:
Yes he can join. ;)
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)

Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)