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Re: Official KaM Remake Ideas topic

PostPosted: 02 Aug 2013, 03:52
by sado1
Hmm. I also agree with this, but if implemented, it means I might need to change a few places on Frozen Waters :P

Re: Official KaM Remake Ideas topic

PostPosted: 02 Aug 2013, 05:15
by Krom
I also agree that it would make much better sense to allow fish to swim under the ice :)

However there's a technical issue that prevents that that we need to sort out first. Right now all of the flat map is rendered below units. In order to allow fishes under the ice we need to make a special case where fishes are rendered within water layers (between sand and water). (Explained in depth here: http://www.kamremake.com/devblog/render-order-2/) That can take some extra time to rig.

Request accepted :)

Re: Official KaM Remake Ideas topic

PostPosted: 02 Aug 2013, 11:02
by woloszek
Thx Krom! :D
I was thinking, what about the lava ... Water has animations, wetlands also (though very hard to see), but not lava ... Krom is possible to lava somehow moved? Is not it possible? It would be great if the lava moves :wink:

What do you think?

Re: Official KaM Remake Ideas topic

PostPosted: 02 Aug 2013, 11:28
by Krom
To create lava animations we need animation frames for it. You can export tileset (F11 - Export - Tiles) and see how water / swamps animations are made.

Re: Official KaM Remake Ideas topic

PostPosted: 02 Aug 2013, 15:49
by Ben
Actually lava does have animation! But only very little with the lava/mountain transition tile :P Complete animation would be amazing, though. Now where's my favorite KaM artist hmmmm.. ;)

Re: Official KaM Remake Ideas topic

PostPosted: 03 Aug 2013, 08:59
by Lewin
Actually lava does have animation! But only very little with the lava/mountain transition tile :P Complete animation would be amazing, though. Now where's my favorite KaM artist hmmmm.. ;)
Are you sure? I've never noticed any animation on the lava tiles in TPR or the Remake. I agree that lava animation could look good if done nicely :)

Re: Official KaM Remake Ideas topic

PostPosted: 03 Aug 2013, 11:58
by Shadaoe
Ben is right there is an animation on the transition tiles :P Not like it's easy to notice ..
Image
As you can see, something better could be done :p
You need to notice the pixel change on the very edge of the place where moutain and lava blend. You'd better zoom on a volcano in game and see yourself the little change because it's hard to notice on the image.

Re: Official KaM Remake Ideas topic

PostPosted: 04 Aug 2013, 09:45
by Skypper
to be honest i don't see it :(

Re: Official KaM Remake Ideas topic

PostPosted: 04 Aug 2013, 10:17
by woloszek
you must do really high zoom :D then you will see, but only around rocks...

Re: Official KaM Remake Ideas topic

PostPosted: 05 Aug 2013, 17:23
by The Duke
I just had an awesome idea to stop useless miners and useless stoneminers from eating all your precius food. each villager will gain an option "ban from inns". when this box is checked the villager will not go to the in to eat and starf of course :P the coding will be pretty simple i think. its just an other if/then in the coding.

Re: Official KaM Remake Ideas topic

PostPosted: 05 Aug 2013, 18:16
by Ben
Heck no! You realize how cruel that sounds??

On a related note, maybe we can add two stats to the statistics -- units starved and soldiers starved? I am always interested in seeing how well I managed my food. If I am attacked and half my city is slaughtered, it doesn't reflect my food management. Also, having half of your army starve doesn't mean that you fought poorly, but it sure makes it look like it.

Please consider adding these :)

Re: Official KaM Remake Ideas topic

PostPosted: 05 Aug 2013, 18:46
by Skypper
the peasant kill option is said earlier and didn't made it.
KaM is about building a town and defending it, not killing your own people.

Re: Official KaM Remake Ideas topic

PostPosted: 05 Aug 2013, 21:39
by Islar
What do you think about a buttom in the house menu that block access to a house for a villager. Because:

- If you build a goldmine, coalmine and ironmine and you only have 2 miners and no more gold, you don't want the miner to go to the ironmine.
- Or if you want to get a farm a owner and not a vineyard, a mill and not a bakkery ect.
- When a recruit go to the inn from the tower and get killed by bowmen, you don't want any recruits go to that tower when the bowmen can kill him.
- Or enemy is somewhere in your town and you don't want a villager to go there.

Also could there be a message that show when your weapon production houses don't do anything. I sometimes forget to let them start making weapons. :$

I hope this are good ideas.

Re: Official KaM Remake Ideas topic

PostPosted: 06 Aug 2013, 04:35
by Ben
I believe that blocking people going to buildings is an accepted idea. Or rather, the "vacate" process is, and that would work just as well. Krom told me that it will be complicated programming it.

As for the message that pops up alerting you, I think that it is nice. Although it does seem a bit "soft" or whatever, it is consistent with other alerts (this house is unoccupied, woodcutter has no more trees, etc.)

Re: Official KaM Remake Ideas topic

PostPosted: 06 Aug 2013, 05:00
by Krom
Block access to house for worker - accepted and in our todo list.

Weapon production message - I'll add it to todo list now.