Page 11 of 11
Re: Andreus' Maps
PostPosted: 20 Jul 2014, 09:53
by pawel95
ON the first look it loooks nice, but I don´t like the simple name for it

However that´s your decision, I like to play it in the next days.
Re: Andreus' Maps
PostPosted: 20 Jul 2014, 17:09
by andreus
@Lewin: yep I'll commit it after some test games
@pawel: as always, I don't have ideas about good map name ;D
Re: Andreus' Maps
PostPosted: 08 Aug 2014, 09:21
by Michalpl
Hi andreus maybe remake a bit Clarity Falls Escape to a building map? like 2vs2 or 1vs1
Re: Andreus' Maps
PostPosted: 15 Aug 2014, 17:41
by andreus
Hi,
I'm not sure, terrain is too unbalanced for building games, and this map was planned as a fighting map.
Re: Andreus' Maps
PostPosted: 15 Aug 2014, 20:25
by Ben
Further, Lewin and Krom (and I agree) have shared that they don't want sublimates of maps if it can be avoided. Better make a whole new map altogether, in my opinion.
Re: Andreus' Maps
PostPosted: 17 Aug 2014, 11:19
by andreus
Further, Lewin and Krom (and I agree) have shared that they don't want sublimates of maps if it can be avoided. Better make a whole new map altogether, in my opinion.
Agree with that.
Updated Castle Defenders, too late for RC2
http://speedy.sh/Rsg7H/Castle-Defenders-17aug.zip
Rebalanced some bonuses and added a new one: players can get immediate reinforcement if they have too less recruits and soldiers (available since 26th wave, can be used 3 times with 2 minutes delay).
Re: Andreus' Maps
PostPosted: 17 Aug 2014, 12:29
by Lewin
Further, Lewin and Krom (and I agree) have shared that they don't want sublimates of maps if it can be avoided. Better make a whole new map altogether, in my opinion.
Agree with that.
Icewind Valley 6P? Valley of the Equilibrium 8P?

(both VotE maps are very popular though)
Re: Andreus' Maps
PostPosted: 17 Aug 2014, 13:07
by andreus
Haha, TVoD2? Florescence One? Florescence Two?

Well every rule has an exception

Re: Andreus' Maps
PostPosted: 17 Aug 2014, 17:51
by sado1
Do you see TVOD1 in the remake? :p
Re: Andreus' Maps
PostPosted: 17 Aug 2014, 19:26
by andreus
No, but I see 3 MP maps based on the same map ;D
Re: Andreus' Maps
PostPosted: 18 Aug 2014, 00:27
by Ben
Because I totally said that duplicate versions are automatically declined xd
Re: Andreus' Maps
PostPosted: 20 Aug 2014, 12:35
by andreus
New update for Castle Defenders:
http://knightsandmerchants.net/forum/ka ... php?id=131
Rebalanced bonuses and added new random bonus - players can get extra ranged units when equip melee units.