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Re: woloszek's map

PostPosted: 27 Apr 2012, 22:19
by woloszek
I played the map, it's original but..
Loc 5 isn't good, you're in the middle of the map,
and if you're doing 4 vs 4 they can't join the rest of the team because of the bridge.
Then loc 7 isn't flat enough, you can't build annything. (the whole zone North of the gold mine)
And finaly loc 6 and 8 are a bit too big compared to the rest of the locs.

If you could change it a bit it would be a great map! :D

Loc 5 is strong, look in storehouse. Sites at the bottom are quite a few places, but for example, has far-ranging eight to iron. Sites such as the top have more grain in the granary. 6 location also has a lot of places, but the remaining iron mines is far away. Much depends on the skill players. Also admit that I wanted to finish this map to show the remake. My new map will be more real and I promise you will not be disappointed :) sorry for my english ...


You can play for example 4v4, so 1234 (up) v 5678 (down) or 1256 (left) v 3478 (right) or 1468 (lef, right) v 2357 (middle) ^^

Re: woloszek's map

PostPosted: 27 Apr 2012, 23:47
by Bo_
I played the map, it's original but..
Loc 5 isn't good, you're in the middle of the map,
and if you're doing 4 vs 4 they can't join the rest of the team because of the bridge.
Then loc 7 isn't flat enough, you can't build annything. (the whole zone North of the gold mine)
And finaly loc 6 and 8 are a bit too big compared to the rest of the locs.

If you could change it a bit it would be a great map! :D

Loc 5 is strong, look in storehouse. Sites at the bottom are quite a few places, but for example, has far-ranging eight to iron. Sites such as the top have more grain in the granary. 6 location also has a lot of places, but the remaining iron mines is far away. Much depends on the skill players. Also admit that I wanted to finish this map to show the remake. My new map will be more real and I promise you will not be disappointed :) sorry for my english ...


You can play for example 4v4, so 1234 (up) v 5678 (down) or 1256 (left) v 3478 (right) or 1468 (lef, right) v 2357 (middle) ^^
Well I haven't played all the locs yet, but if you say so well then ok. :)

Re: woloszek's map

PostPosted: 05 Jun 2012, 14:37
by woloszek
I added my new map! Tactic map and I'm waiting for your opinions!

Re: woloszek's map

PostPosted: 05 Jun 2012, 15:58
by Florek
About Pirates - i didn't play it yet, but Idea as for battle map it's just amazing. :) Well made map, good work!

Re: woloszek's map

PostPosted: 05 Jun 2012, 16:38
by vojta_f
I added my new map! Tactic map and I'm waiting for your opinions!

Remove the pirate map archer

Re: woloszek's map

PostPosted: 05 Jun 2012, 17:38
by woloszek
thanks Florek :)
Why vojta_f?

Re: woloszek's map

PostPosted: 06 Jun 2012, 12:55
by vojta_f
thanks Florek :)
Why vojta_f?

attack can not be won, is defensive.

Re: woloszek's maps

PostPosted: 06 Jun 2012, 13:29
by Mulberry
That is Czechboss actually. And he is not very good in english. He is trying to say that defensive team will always win because of archers (amount i guese).

Re: woloszek's maps

PostPosted: 06 Jun 2012, 14:05
by Luki
I disagree with that opinion. Maybe decreasing archers from 15 to 12 or 9 can be possible, but with right tactic and cooperate with ally isnt that hard to win.

Re: woloszek's maps

PostPosted: 22 Aug 2012, 18:24
by woloszek
Lewin... what do you think about my map "The Pirates"? Is it ok and can be add into kam remake?

Re: woloszek's maps

PostPosted: 23 Aug 2012, 03:01
by Lewin
Lewin... what do you think about my map "The Pirates"? Is it ok and can be add into kam remake?
I sent you a PM, sorry for the delay.

Re: woloszek's maps

PostPosted: 12 Sep 2012, 10:21
by woloszek
my new map: The Pirate Bond. Link to download - soon

Re: woloszek's maps

PostPosted: 14 Sep 2012, 16:19
by woloszek
I invite you to download my new tactic map. I ask you for opinions. THX!

Re: woloszek's maps

PostPosted: 14 Sep 2012, 19:05
by sado1
After playing The Pirate Bond with you yesterday I must say I like the map, and its conception of the "pirates" in the middle outnumbering the non-pirates on the ground and in small boats (while the latter have less units but most are iron, also the small passages make the numbers of pirates less important, as long as all the passages are defended) is great. I'm not sure about the balance of the right side, the battles were too hard when I was playing the small boats team (maybe I shouldn't have attacked you first though :) )

Re: woloszek's maps

PostPosted: 14 Sep 2012, 20:57
by woloszek
After playing The Pirate Bond with you yesterday I must say I like the map, and its conception of the "pirates" in the middle outnumbering the non-pirates on the ground and in small boats (while the latter have less units but most are iron, also the small passages make the numbers of pirates less important, as long as all the passages are defended) is great. I'm not sure about the balance of the right side, the battles were too hard when I was playing the small boats team (maybe I shouldn't have attacked you first though :) )
I agree with you. You shouldn't attack me without the support of archers. Thank you very much for help in testing map. Our battles was great. I changed just a little bit to keep the best balance.