Re: AI city planner
PostPosted: 05 Jul 2012, 12:09
Well I'm convinced Lewin and Krom can write a much better AI.
Talk about Knights and Merchants!
http://www.knightsandmerchants.net/forum/
http://www.knightsandmerchants.net/forum/viewtopic.php?t=930
So you're basically saying the AI would be useless? That's too bad.
Is it possible to do the AI city planning largely before the game starts (making it map specific)? You could even use multiplayer save games for some good build plans.
Stonecutter or SausageMaker?
@Ben: Playing multiplayer maps against the AI will hopefully be possible in the not too distant future But "random maps" (meaning randomly generated terrain) will probably never happen. It takes years to learn how to be a good map maker as a human, it would be a huge amount of work to teach the computer
Obviously, maps in Knights and Merchants are much, much more complicated then in Age of Kings. Still, Age of Kings used text files that had code describing the layout of resources and terrain for a map. If the Remake did something like this, it would probably have to work like a jigsaw puzzle. It would randomly take "pieces" of terrain that have already been created. It would then put all these pieces together to make a starting location, which would then be mirrored across the map so each play's location is (somewhat) balanced. Obviously (if this even is possible) this wouldn't look near as great as a hand-made map, but it still would be quite interesting.