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Official KaM Remake Bugs topic

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GreatWhiteBear

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Post 16 Dec 2011, 06:57

They can't do that in original KaM either.
Never noticed...
Kinda odd, don't you think?
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Lewin

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Post 16 Dec 2011, 08:51

I used this bug in original KaM too. It gave me a good feeling to know I had more gold in the school than the creators supposed to (well for as long as creating one unit of course). In tribute to Joymania and the original KaM I would request to change it back :wink:!
Well it's the kind of situation that could cause crashes or be detected as a bug in the game. There are probably cases in the code which ensure a house never has more than 5 resources, to make sure our delivery logic is right. If we sometimes allow 6 it would be a kind of messy exception to that rule. I don't think it really serves a purpose because 5 gold is still a lot to have in stock, more can be delivered before you train 5 units...
Never noticed...
Kinda odd, don't you think?
This is how it's always been and I really don't think it matters. Often the houses are quite a long way from the neighbouring tiles so it might not look like they were hitting them if they attacked diagonally. I don't think it should be changed.
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caykroyd

Crossbowman

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Post 16 Dec 2011, 15:43

This is how it's always been and I really don't think it matters. Often the houses are quite a long way from the neighbouring tiles so it might not look like they were hitting them if they attacked diagonally. I don't think it should be changed.
I still repeat my question: so this happens to all units, not just lance carriers/pikemen ???
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pawel95

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Post 16 Dec 2011, 19:40

Hey, my "the bowman has no action" error is back :D

Here i upload the whole crash file:

http://ul.to/palw4hzm
You aren´t a good player if you have a good PT-Army. You should be able to use it correctly!

You want cheap new Computergames? No problem, you will get them here: https://www.g2a.com/r/pawel95
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Lewin

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Post 17 Dec 2011, 02:19

Re:

I still repeat my question: so this happens to all units, not just lance carriers/pikemen ???
Yes. None of the soldiers will hit a building diagonally.
Hey, my "the bowman has no action" error is back :D
Thank you for the report, I checked it and it was caused by an AI error which was fixed a few days ago. We'll release a minor update within a week to fix this and other errors.
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Guest

Post 17 Dec 2011, 18:11

Re: Official KaM Remake Bugs topic

about my error. Can I something do, to finish the map ? For example to set as player xx AI and bring the army away?
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Lewin

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Post 18 Dec 2011, 03:58

Re: Official KaM Remake Bugs topic

about my error. Can I something do, to finish the map ? For example to set as player xx AI and bring the army away?
Not really. That bug will happen quite a lot when you are playing with AIs. If you don't attack their buildings or citizens until you have destroyed their army it is less likely to happen, because it occurs when they come to defend them. But the best thing to do is probably to wait for the next release.
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Lord_Stronghold

Crossbowman

Posts: 209

Joined: 18 Dec 2011, 11:23

Location: Russia, Kazan

Post 18 Dec 2011, 17:47

Re: Official KaM Remake Bugs topic

I wanna show you a window which was appearing in our game with Lewin (I have written about this in topicstarter of the topic about multiplayer games). It was when I crashed main building when all other guys left the game. Do you know what is it?

Image
Image Image
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Lewin

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KaM Remake Developer

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Post 18 Dec 2011, 23:09

Re: Official KaM Remake Bugs topic

Test build r2722 had a really serious bug causing units to become stuck in houses forever, so that's almost certainly the reason for the error. I've fixed it so I don't need bug reports for that game.
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caykroyd

Crossbowman

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Post 19 Dec 2011, 18:36

Re: Official KaM Remake Bugs topic

when exactly is the update for all these bugs gonna be released?
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Lewin

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Post 19 Dec 2011, 20:41

Re: Official KaM Remake Bugs topic

when exactly is the update for all these bugs gonna be released?
Hard to say. All of the coding is done, I really just need to do some more testing but I haven't had much time and there haven't been many people online to playtest it with me. (I like to play a few online games of each build before releasing it to hopefully find any unexpected bugs)

If anyone wants to help me playtest please add me on ICQ/MSN/Skype or go on the Chat channel on http://www.kamremake.com.
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Freakey

Farmer

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Joined: 21 Dec 2011, 15:36

Location: The Netherlands

Post 21 Dec 2011, 15:45

Re: Official KaM Remake Bugs topic

I think level 1 of TPR is bugged. Your ally on the left doesn't do anything, which makes it very hard to win?
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Jeronimo

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Post 21 Dec 2011, 17:21

Re: Official KaM Remake Bugs topic

Just 3 things I want to mention:

*Spanish Translation: There are 2 bad words in the Single Player Menu.
Jugar (play) is written wrong twice -> options to play KaM:SK and PR Campaigns.

*Can you make the game save the game only once with autosave?
I receive 3 final autosaves, each one with 1 minute of difference. Its odd and unnecessary.

*Concerning the Replays section. I would like a option to "Delete saves".
Because I have to open the game's directory and clean it manually. :'(
Single Player menu has this option to "Delete saves". Should be added also at Replays.
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Lewin

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KaM Remake Developer

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Location: Australia

Post 21 Dec 2011, 23:37

Re: Official KaM Remake Bugs topic

I think level 1 of TPR is bugged. Your ally on the left doesn't do anything, which makes it very hard to win?
The AI is still incomplete, that is the problem.
*Spanish Translation: There are 2 bad words in the Single Player Menu.
Jugar (play) is written wrong twice -> options to play KaM:SK and PR Campaigns.
Can you please write the existing translation, then what it should be? (for both) I'll fix it.
*Can you make the game save the game only once with autosave?
I receive 3 final autosaves, each one with 1 minute of difference. Its odd and unnecessary.
Autosave keeps a backup of the last 3 autosaves, so you can skip 1-3 minutes back into the past. I think it's quite useful, and it's very usual for crash reports too.
*Concerning the Replays section. I would like a option to "Delete saves".
Because I have to open the game's directory and clean it manually. :'(
Single Player menu has this option to "Delete saves". Should be added also at Replays.
I was worried that people would assume that replays and saves are seperate, so delete all their replays without realising that also deletes their save files. (and thus lose their progress on the mission they were playing) What do you think?
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Jeronimo

User avatar

Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 24 Dec 2011, 01:24

Re: Official KaM Remake Bugs topic

*Spanish Translation: There are 2 bad words in the Single Player Menu.
Jugar (play) is written wrong twice -> options to play KaM:SK and PR Campaigns.
Can you please write the existing translation, then what it should be? (for both) I'll fix it.
*Can you make the game save the game only once with autosave?
I receive 3 final autosaves, each one with 1 minute of difference. Its odd and unnecessary.
Autosave keeps a backup of the last 3 autosaves, so you can skip 1-3 minutes back into the past. I think it's quite useful, and it's very usual for crash reports too.
*Concerning the Replays section. I would like a option to "Delete saves".
Because I have to open the game's directory and clean it manually. :'(
Single Player menu has this option to "Delete saves". Should be added also at Replays.
I was worried that people would assume that replays and saves are seperate, so delete all their replays without realising that also deletes their save files. (and thus lose their progress on the mission they were playing) What do you think?
1) Enter in -> Un solo Jugador. There in the Single player Menu you will read:
Juagar a "The Shattered Kingdom"
Juagr a "The Peasants Rebellion"
The correct word would be Jugar.

I discovered another bad translation, this one more important.
Woodcutter has the 2 options: *Plant & Fell / *Fell
In Spanish Translation says: *Plantar & Cortar / *Plantar

Change the bold word to *Cortar (correct translation of Fell), I read the option to just *Plant.
It just delayed me in 1 match, where my gentle Allies told me how to clear tree zones faster. :D

2) With 2 autosaves would be enough then -> 2 minutes difference (3 is too much, I still only use 1).

3) I discovered the Saves... are also the Replays. No problem with that, in fact I like it more.
Because other games have Saves/Replays. Making them only 1 is cool (in which you have to choose HOW to open that file).
Go ahead Lewin -> deleting stored Multiplayer archives from "inside the game", will make the Interface complete. :)

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