
My new multiplayer mission
The texture (terrain) transitions will stop working as soon as you save the map with an editor OTHER than Krom's. His editor adds some additional data to the file to describe the transitions, but if you edit it with the Remake or another map editor you'll lose that.
So in future only edit the map with Krom's editor until we have transitions in the KaM Remake editor.
could you show a pic?

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Website: http://lewin.hodgman.id.au
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Location: Australia
- You have placed a lot of trees on coal, which is very frustrating because it's hard to build mines. Some of the trees are the kind that cannot be cut down, so I think you should definately remove those. In KaM you very rarely see trees on coal. I think some are okay, but there are a lot on this map.
- In the original KaM maps they usually use the "bumpy" sand tile when it is near dirt and iron hills. Click here for an example. I think you should make the corners of the map (near the dirt/iron) use that kind of sand and leave the normal kind in the middle area (when it's near grass) I think that would make the map feel more "KaM" and be more interesting
- Because diagonal roads are not allowed now, player 4 cannot build out the top of their base to the iron. (screenshot) Just delete a tiny bit of stone and the road will work.
- The stonemasons spend a long time walking all the way around the hill to mine stone at the bottom. I think you could improve this by repositioning some of the stonemasons. (screenshot) If you do it more like that then the stonemason won't walk all the way around the hill. (in the game we played that player was constantly running out of stone even though he didn't build a long road to the iron or anything. His stonemasons wasted so much time walking around the hill)
I really like this map, I think we'll have some interesting games on it. I hope you can fix these things in time for the next release. (next week)

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Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
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If this is your first map I'm very impressed by the way, most people's first maps don't turn out very well...
I just finished a 4vs4 on this map, it worked quite well. I managed to place a tower in the pass down to the iron which meant the other player couldn't build down there. (because we played with peacetime) But that makes the map interesting, and peacetime isn't essential on this map because of the towers. I'm not suggesting you change it, it's nice to have a variety of maps.
Lewin.
EDIT: P.S. I'm writing the description file for your map, (I couldn't find one included) here's what I've made:
The road snakes through the valley past fertile lands and mineral rich mountains.
Made by kocsis1david.
Suggested teams:
1+2 vs 3+4 vs 5+6 vs 7+8 or
1+2+3+4 vs 5+6+7+8 or
1+2+7+8 vs 3+4+5+6
For name I would use just David. I use kocsis1david for user names. But they're almost the same.

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Joined: 16 Sep 2007, 22:00
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Location: Australia
Okay I changed it to just David

Re: My new multiplayer mission

Posts: 3822
Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: My new multiplayer mission
If you like I can do this for you, and add center screens while I'm at it because I noticed those are missing.
Re: My new multiplayer mission

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: My new multiplayer mission
I'm not familiar with mission script, so I would rather ask you to make it.

Re: My new multiplayer mission
Re: My new multiplayer mission
Re: My new multiplayer mission
I think they could be more detailed. I played once on North Bridge, but it was frustrating that there wasn't enough place to build. I also had to place roads to equalize terrain because it was so hilly. Our team had almost no soldier when pt ended unlike the enemy.

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