PostPosted: 17 Jul 2009, 05:22
You say "These are all the trees for which that bool(or rather byte) is nonzero", but this is 4byte boolean, isn't it?
No need to worry, we have such export feature now. Still its results are not all that determining..
Unwalkable - did you tested that in game? Cos there are many objects with doubtfull neighbours:
1 vs 9 (small rock and big rock have same byte)
58..60 vs 54..57 (corn vs vine are different?)
0 is walkable, 9 is not ...
big tree 173 vs big tree 170 - they have different values
etc..
Quad:
That looks like MultipleInstances, agreed
No need to worry, we have such export feature now. Still its results are not all that determining..
Unwalkable - did you tested that in game? Cos there are many objects with doubtfull neighbours:
1 vs 9 (small rock and big rock have same byte)
58..60 vs 54..57 (corn vs vine are different?)
0 is walkable, 9 is not ...
big tree 173 vs big tree 170 - they have different values
etc..
Quad:
That looks like MultipleInstances, agreed
