
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Request for a new version of Remake
BUT,
-too fast comparing them with the other troops
-Why not the knights are slower a bit?
-Should increase the speed of the leather units also???
-how the bonus scripts would handle the speed up? Most players are playing that.
I still think to making huge unit balance will make huge distorsion in the cost of the units at the economical side. the picture is bigger than just make faster scouts or make them useful at pt. As the 'pro players' used to say the scouts are useful in long games. Yes they are right. The scouts are not usualy trained at PT because the knights are more cheaper and easier under the PT and more effective. There are economical reasons and not only on 60minutes games. (need less buildings and can make more troops and stronger troops under PT...of course this theory is working only if we say eery players want to play his bests.)
I tested the speed buff and seems the scouts are uncatchable. have you tried to catch them with lances? No chance, even on normal speed either still no chances. Changing speed makes more units balance questions. What could catch scouts on an opened battlefield? If a shouter can not kill as you said fast target, so possible tanking/dancing/pressuring the group of bows.
I would agree with somekind of changes what would make different building ways whats are same kind of strong than knights+swordman+bow combo (need less building than the xbow+pike combo,,,etc...), but I see the solution on different way. We, here at the forum most of the times are talking about units balance and almost everytime there is an imba point...sometimes the bows are op sometimes the xbow, now the swordman+knights combo... Should research the economical side way deeper of the main strategies... When i say the biggest problem is the iron ore mining speed then most of the members are laughing and say you are noob and dont know the game etc... yes i dont know, but the scouts are out of the early games because rushing iron is easy. The first irontroops use to be almost 15-20minutes earlier than the first leather troops. Okay abusing leather is easy also, and seems infinty resources. But if would decrease with 30% the speed of the iron ore minig time.
What is the average army nowadays on 60minutes games? (i know not only 60minutes games are there, but this is what used for comparing the releases and this is the most constanly played peacetime without any speciel dynamic scripts)
10knights +20swords +40bows?
how would it change if there would be 30% less iron troops at the PT? Would the players go for more earlier farms to abuse the numbers of there leather troops? Or would chose different army combinations? Or would use the pikes and xbows much frequently becuse the players would not make small quality army?
10knights+10swords +40+bows or 15pikes+15xbows +40++bows(no horse strat-->way more leather)
I really beilive increasin the mining speed would make this kind of chages in the game. I'm sure its stronger changes than any unitbalance after 6720. It would give more strategies, but would not change the beating circle of the units which is quite nice now. Speed up makes lots of other questions.
Okay, its only my opinion and i discussed it already many times and nobody liked this idea because the early game should be mass iron....its like measuring who has larger golden tool...The players always asked whats the point of slow down the iron ore mining time. The point is the various strategies at PT. You will see more xbows, pikes and scouts then now. of course On two mines map also can make 30iron troops but that is already map problem. Ive seen many games on 2mines map and Ive seen the differences. The games were way more various and funnyier than the normal knghts+swords bows combo...
but its only one opinion.I hope other players will give you their opinions also.
cheers!

// I played mostly on 60minutes normal speed-its just because im a noob who dont know bonus 3x3x game.