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PostPosted: 26 Aug 2008, 09:41
by kuba11100
PostPosted: 08 Sep 2008, 06:26
by Krom
Yep, I'm working on Remake once again.
So far been adding fences display, perfecting road/field building and starting to approach housebuilding.
Working on the thing solo again.
PostPosted: 08 Sep 2008, 10:48
by Nick
when u have new screens or maybe even a prerelease, dont hesitate to upload

PostPosted: 08 Sep 2008, 16:55
by Krom
Hehe, I shall put new screens on my site later this week.
PostPosted: 22 Sep 2008, 15:56
by xzaz
Very interesting

How far are you now?
PostPosted: 23 Sep 2008, 06:11
by Krom
I'm at the same place. I found a job, my study resumed, my other study still goes on. I simply have no time for coding

PostPosted: 23 Sep 2008, 09:43
by The Knight
I'm at the same place. I found a job, my study resumed, my other study still goes on. I simply have no time for coding

Aaah terrible studys.

So good, that I never have done one.

PostPosted: 04 Nov 2008, 10:38
by Krom
KaM Remake progressed another few tiny steps towards first milestone (which is functional village part).
Many things have been done in past 1,5 weeks, still the pic looks almost the same despite many internal improvements

The best news is that GFX data got optimized and now Remake uses only ~60mb of RAM and loading times on older GPUs decreased dramatically (was upto 18secs, now 4secs).
Fresh screen showing curent status can be seen here:
http://krom.reveur.de/index.php?t=kam_remake
PostPosted: 04 Nov 2008, 10:54
by Lewin
Great work, the screenshot looks good.
I know, I still haven't got around to helping you. I'm stuck on the editor, goals are complicated. I think I might cut this release short, and leave some of the more complex features until the next release.
If so then I'll be able to start later this week.
Keep up the great work!
Lewin.
PostPosted: 04 Nov 2008, 11:55
by The Knight
It looks like, that you have develope code for building a little town!? Wow, great!
PostPosted: 04 Nov 2008, 13:28
by Krom
@TheKnight: Yes, thats my current goal - make a "SimCity" working. Think of it as a building tutorial

Serfs are serving goods, workers build roads and houses(yet unimplented), citizens harvest and reprocess goods.
@Lewin: That would be great, I will need to setup SVN again though, but thats doable. We shall have a talk over ICQ later this week.
PostPosted: 05 Nov 2008, 18:14
by Nick
txs for continue doing this

PostPosted: 10 Dec 2008, 23:24
by xzaz
Your a little bit further i see, i'm still folowing this project

PostPosted: 25 Dec 2008, 21:07
by Krom
I've switched from ingame logic programming to user interface coding. So far so good, I'm very happy about how smooth it goes

Had to develop own TControls TButtons and etc.. All rendered in OpenGL (meaning fast and smooth). With good luck tomorrow I hopefully get rid of Windows controls in KaM Remake frame.
Specially for Nick, who helped me with KaM screens:
http://krom.reveur.de/KAM_Remake/kam_08_12_25.jpg
PostPosted: 25 Dec 2008, 21:12
by Nick
seems very promising
