Re: Iron Defense 1v1 (possibly 2v2)
Maybe you could move storehouse much closer to the bridge and iron mountains just next to river.
Maybe you could move storehouse much closer to the bridge and iron mountains just next to river.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
You could use scripts to move "iron ore" from iron mine to storehouse. As i think the key to win this map is reaching iron mines, so u have to balance this thing and let these mines be priority for player. Like 8 iron mines in many places at middle of the map, player can build/capture them. So the first 30 mins after pt players will be fighting for iron, after that they will invasion with iron army. Thats my idea xD
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Please ignore my ignorance, but is this your first map? If so, it's very, very good.
About the concept of this map: I like the idea and maybe it will work out. The new location of the storehouse will help, the iron seems much easier to reach and there are many trees there which will help a lot. But there is no gold and farming space, so players will have to build to the top as well. This might become a quite difficult map, but so far it seems well playable.
I haven't really looked into the looks (only looked at the screenshot), but please don't use the wannabe fir tree. The large one with the ugly leaves.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I never actually noticed that people generally don't use the tree (even in official campaigns; why is it even present in the editor? ). Do you think using it is such a bad idea?
Another tree question I have is that when I place the preceding version of the uncuttable tree on the map (those that will still grow) will they grow into the uncuttable one or stay at the 4th stage?
I'm not sure how it works in the Remake (I'm still using an old seperate editor), but I don't think they will grow (except for the very small trees).
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