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Re: Posible to compile kamr by me?

PostPosted: 04 Jun 2014, 15:51
by Skypper
Aaad this is the begining of 100 different KaM Remake(mod) versions :P...

Re: Posible to compile kamr by me?

PostPosted: 04 Jun 2014, 16:36
by sado1
I am a goddamn roasted chicken

Re: Posible to compile kamr by me?

PostPosted: 04 Jun 2014, 16:51
by Michalpl
Fixed flags u mean?

Lewin why in the newest revision the replays are disabled?

Where are unicode letters graphic stored in what file?

Please refrain from double/triple posting. ~TDL

Re: Posible to compile kamr by me?

PostPosted: 05 Jun 2014, 00:44
by Lewin
Aaad this is the begining of 100 different KaM Remake(mod) versions :P...
KaM Remake is open source and always has been. Anyone is free to modify it and release their own versions as long as they abide by our GPL license (most importantly, your modified work must also be completely open source).
Lewin why in the newest revision the replays are disabled?
Replays are not disabled, they work fine for me. Also this isn't a "newest version", it is you compiling directly from our repo. We accept bug reports and provide support for our own releases, but it would be a waste of our time to provide support for development versions you compile yourself. Please read what I said early:
Remember you are compiling from our working trunk, so you should expect to find buggy behavior, unfinished features and crashes. We don't need bug reports about those things because we know about them. There's a reason the next release isn't ready yet, it's still in development. Compiling from our repo won't get you the next version early, it will get you a messy unfinished development version.
Where are unicode letters graphic stored in what file?
All fonts are unicode now and are stored in data\gfx\fonts\*.fntx

Re: Posible to compile kamr by me?

PostPosted: 05 Jun 2014, 07:24
by pawel95
Hmm I will contact you MichaƂ about your compiled version privately. However I guess that it won't help me, because I can't play with my modified version multiplayer if the other players have an other remake version, right :?

Re: Posible to compile kamr by me?

PostPosted: 05 Jun 2014, 12:54
by Michalpl
pawel95 there will be something in feature like texture packs and its low priority

Re: Posible to compile kamr by me?

PostPosted: 05 Jun 2014, 13:48
by Michalpl
Lewin wich compiler you use to compile KaM Remake? and pls also post version of it