Re: Help!
PostPosted: 11 Feb 2014, 19:33
A new problem/question: when I use a script command like GroupOrderAttackHouse on OnTick and I delay it so that it only gets triggered every (for example) 10 seconds, the soldiers already attacking that building stop and continue, stop and continue, stop and continue, etc. It looks quite odd. Is there any workaround to avoid this?
This is what one of the attack looks like now:
Best solution for me of course would be if soldiers would 'know' that they are already attacking the closest building and would stop with this despicable behaviour!
This is what one of the attack looks like now:
So they first destroy the swine farm, then every 5 seconds they select the closest building from 69, 38 and attack it. But there is no way to check if a unit/group is fighting or if a house is under attack, so I don't know how to stop them from starting the attack again and again and again while already attacking it... Or could OnHouseDamaged be of any help?
Best solution for me of course would be if soldiers would 'know' that they are already attacking the closest building and would stop with this despicable behaviour!
