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Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 20 Dec 2013, 07:43
by pawel95
Realistic? When you come with realistic, then knights never should die by the stones of the rouge ;-) just comparing militas , not existing, armory and the Knights armory, shows that this isn't possible really also that a milita survives more than 3 hits from the higher sitting knight, except in old movies.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 20 Dec 2013, 23:42
by cmowla
@pawel95,
I am not going to fight with you, even though that seems to be what you want so badly. :rolleyes: My explanation for your comment was in my previous post that you commented on; I don't think I need to repeat myself.

By the poll so far, it looks like the majority of people don't mind the fact that a militia can kill a knight...or at least they don't mind it enough to the point where they think the game should be changed.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 13:08
by pawel95
@pawel95,
I am not going to fight with you, even though that seems to be what you want so badly.
LOOL?

@pawel95,the majority of people don't mind the fact that a militia can kill a knight...or at least they don't mind it enough to the point where they think the game should be changed.
LOL LOL LOL ? I also voted for kam fighting. Did I even wrote anywhere to change that :rolleyes: Please try to read my posts next time more carefully. I just wrote that most people only HATE at the special fighting system of KaM; that it can be that random. Why I should wanna "fight with someone" about sth like that, where Krom just wanted to hear players opinion. I just pointed out what is missing to the kam fighting system, that it would be really that fantastic^^ Btw its Christmas Time, no fights needed Hahahaha :mrgreen:

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 18:14
by sado1
LOL LOLO LOL?


Anti... forgive me : P

edit @ down: sorry, totally not what I meant, pm sent.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 19:05
by cmowla
I believe I read your posts just fine, for example:
I agree with dicsoupcan about less randomness, except for that, everything is perfect.

...
Less randomness (a few tweaks) in those situations would imply less randomness in the entire game. The randomness IS a part of the fighting style. If A = B, and B = C, then C = A.

EDIT:
@dicsoupcan, I completely understood you, but I was arguing that it's kind of fun having random proc because as I mentioned, it's more realistic like, for example, in real life a good American football team can lose to a less good team because of "luck". If you can have luck (that is, make the odds in your favor), then I think it keeps things interesting if the AI does the same. That is, it kind of makes up for the fact that the AI is just AI...it makes it more real as if you're fighting against a good human player because the outcome isn't always predicable.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 19:11
by dicsoupcan
Well with less randomness i actually did not mean to remove it entirely, sure it can happen that a knight can be killed by a militia and the cirtical hit system is a nice bonus in mechanics. but sometimes you lose everything in a fight while the enemy hardly has any losses, it rarely happens that someone loses everything and you also sufferd many losses. it often is either you lose not much or everything.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 19:57
by Krom
IMO worst times of the random element is when you see 2 knights fighting for 5 minutes, or 2 militias being killed by one. So it is only noticeable in small numbers. When groups collide - it evens out by counts and "randoms" out by tactics :)

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 20:30
by cmowla
So it is only noticeable in small numbers. When groups collide - it evens out by counts and "randoms" out by tactics :)
Now that's what I'm talking about! :D

@dicsoupcan, I did respond to you in an edit in my previous post, just in case you didn't see it, but we have no misunderstanding (so you don't have to respond to it if you don't want to).

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 21 Dec 2013, 21:43
by dicsoupcan
Haha my bad, as far as i read you nearly describef the total war fighting system. I just replied just in case someone did not interpret my comment right.

Re: Poll about favorite fighting mechanics in RTS games

PostPosted: 22 Dec 2013, 12:47
by WollongongWolf
IMO worst times of the random element is when you see 2 knights fighting for 5 minutes, or 2 militias being killed by one. So it is only noticeable in small numbers. When groups collide - it evens out by counts and "randoms" out by tactics :)
I guess people with Murphy's syndrom (people always teased by bad luck) or just out of luck (A).

Yeah I do like the kam fighting system except for that randomness that sometimes (9 out of 10 times for those with Murphy's syndrom), my archers die with 1 hit while the opponents need 5 hits, and last a fight where my swords died with 5 hits and their after 25? if not more (basically not). I even lately send 4 swords to clear up 2 swords (no crits possible btw), a bit later I still saw those 2 swords standing. Those are the times I mainly hope we get the deviation torn down a lot.