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Re: Andreus' Maps
PostPosted: 26 Nov 2013, 20:24
by andreus
Added Snow Cross - Random Edition. Your armies are random now
Script works in nightly build only

You can play in r5503 but there's no random.
Download:
http://speedy.sh/7eCqt/Snow-Cross-Random-Edition.zip
Re: Andreus' Maps
PostPosted: 26 Nov 2013, 21:27
by Ben
Woah, sounds cool. I'll have to check it out after the holiday weekend

Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)
Re: Andreus' Maps
PostPosted: 26 Nov 2013, 21:42
by pawel95
Woah, sounds cool. I'll have to check it out after the holiday weekend

Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)
Sure. Every player will get exactly the same units. One time we got like 80 horses but no ranged

But mostly it is really funny to play.
Re: Andreus' Maps
PostPosted: 27 Nov 2013, 10:29
by andreus
Yep, all players get the same armies.
80 horses but no ranged? Ok, today I tested the map and got...
Ranged spam

Re: Andreus' Maps
PostPosted: 27 Nov 2013, 15:33
by Tiank
It works very good with all that randomness. It's like a box of chocolates. You never know what you're gonna get.
Re: Andreus' Maps
PostPosted: 27 Nov 2013, 15:44
by woloszek
brilliant job

Re: Andreus' Maps
PostPosted: 27 Nov 2013, 17:45
by andreus
Thanks
Added TSK 09 coop
Re: Andreus' Maps
PostPosted: 27 Nov 2013, 18:52
by andreus
An old map uses interesting script
Just noticed...
The map is really old

I posted first version on russian forum in
march 2011 
Btw it was one of my first maps.
Gorges is also old, you can see first screenshot from 2011
here.

Re: Andreus' Maps
PostPosted: 28 Nov 2013, 20:24
by woloszek
Yes, too bad that nobody cant to see The maze' map... yet...
Re: Andreus' Maps
PostPosted: 28 Nov 2013, 20:36
by andreus
just because of competition's rule: don't post submissions before we know results

Re: Andreus' Maps
PostPosted: 28 Nov 2013, 21:50
by woloszek
oh, so we must wait... but how long

Re: Andreus' Maps
PostPosted: 29 Nov 2013, 07:29
by andreus
Be patient

Re: Andreus' Maps
PostPosted: 17 Jan 2014, 16:57
by andreus
Fixed AI Attacks issues in Northern Islands I. Link:
http://speedy.sh/wz4am/Northern-Islands-I-fix.rar
+ AI has better defence;
+ attacks are rebalanced: first 3-4 attacks have 48 men, most of them are leather. Next some attacks are stronger and have extra 4 groups. After 3 hours of game AI will attack with big iron+leather armies. After 4,5 hours of game AI will try to rush with 600 men;
+ added village rebuild for AI near the bridge (AI will build new towers);
+ added some extra food, corn, coal etc to storehouses;
+ added fish respawn ;p
Re: Andreus' Maps
PostPosted: 17 Jan 2014, 17:03
by andreus
Fixed some issues in TSK 09 Coop. Link:
http://speedy.sh/DsvEQ/TSK-09.rar
+ AI #4 had 2nd AI's inn and barracks, lol

+ Players have more space to build villages.
Re: Andreus' Maps
PostPosted: 17 Jan 2014, 17:53
by pawel95
Good point. Have to fix those coop maps also, there are the same bugs like in the normal sp version -.-
