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Re: Andreus' Maps

PostPosted: 26 Nov 2013, 20:24
by andreus
Added Snow Cross - Random Edition. Your armies are random now :P

Script works in nightly build only ;) You can play in r5503 but there's no random.

Download: http://speedy.sh/7eCqt/Snow-Cross-Random-Edition.zip

Re: Andreus' Maps

PostPosted: 26 Nov 2013, 21:27
by Ben
Woah, sounds cool. I'll have to check it out after the holiday weekend :D
Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)

Re: Andreus' Maps

PostPosted: 26 Nov 2013, 21:42
by pawel95
Woah, sounds cool. I'll have to check it out after the holiday weekend :D
Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)

Sure. Every player will get exactly the same units. One time we got like 80 horses but no ranged :P But mostly it is really funny to play.

Re: Andreus' Maps

PostPosted: 27 Nov 2013, 10:29
by andreus
Yep, all players get the same armies.

80 horses but no ranged? Ok, today I tested the map and got...

Image

Ranged spam :O

Re: Andreus' Maps

PostPosted: 27 Nov 2013, 15:33
by Tiank
It works very good with all that randomness. It's like a box of chocolates. You never know what you're gonna get.

Re: Andreus' Maps

PostPosted: 27 Nov 2013, 15:44
by woloszek
brilliant job :D

Re: Andreus' Maps

PostPosted: 27 Nov 2013, 17:45
by andreus
Thanks ;)

Added TSK 09 coop

Re: Andreus' Maps

PostPosted: 27 Nov 2013, 18:52
by andreus
An old map uses interesting script
Just noticed...

The map is really old :P I posted first version on russian forum in march 2011 :O Btw it was one of my first maps.
Gorges is also old, you can see first screenshot from 2011 here. ;)

Re: Andreus' Maps

PostPosted: 28 Nov 2013, 20:24
by woloszek
Yes, too bad that nobody cant to see The maze' map... yet...

Re: Andreus' Maps

PostPosted: 28 Nov 2013, 20:36
by andreus
just because of competition's rule: don't post submissions before we know results :P

Re: Andreus' Maps

PostPosted: 28 Nov 2013, 21:50
by woloszek
oh, so we must wait... but how long :P

Re: Andreus' Maps

PostPosted: 29 Nov 2013, 07:29
by andreus
Be patient :P

Re: Andreus' Maps

PostPosted: 17 Jan 2014, 16:57
by andreus
Fixed AI Attacks issues in Northern Islands I. Link: http://speedy.sh/wz4am/Northern-Islands-I-fix.rar

+ AI has better defence;
+ attacks are rebalanced: first 3-4 attacks have 48 men, most of them are leather. Next some attacks are stronger and have extra 4 groups. After 3 hours of game AI will attack with big iron+leather armies. After 4,5 hours of game AI will try to rush with 600 men;
+ added village rebuild for AI near the bridge (AI will build new towers);
+ added some extra food, corn, coal etc to storehouses;
+ added fish respawn ;p

Re: Andreus' Maps

PostPosted: 17 Jan 2014, 17:03
by andreus
Fixed some issues in TSK 09 Coop. Link: http://speedy.sh/DsvEQ/TSK-09.rar

+ AI #4 had 2nd AI's inn and barracks, lol :D
+ Players have more space to build villages.

Re: Andreus' Maps

PostPosted: 17 Jan 2014, 17:53
by pawel95
Fixed some issues in TSK 09 Coop. Link: http://speedy.sh/DsvEQ/TSK-09.rar

+ AI #4 had 2nd AI's inn and barracks, lol :D
+ Players have more space to build villages.

Good point. Have to fix those coop maps also, there are the same bugs like in the normal sp version -.- :P