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Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 16:49
by Kamykos
Hey, I made my part :)
MegaMap 2nd-2.rar

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 17:18
by Killer!!
hello i see i am no signed in :D but idk on which Area i have to work on, so can you say me which area i have to do?
ps: i can't download rar files so if enyone (like Ben maybe) can set it into a zip file i can download it
(Ben because i know his map are into a zip file)

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 17:20
by Kamykos
for Killer.zip
Here it is. But why can't you just download Winrar? :P

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 17:31
by Killer!!
thanks but which area do i have to make?

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 18:12
by kocsis1david
I would also like to take part. I choose E if it's okey.

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 19:14
by woloszek
Thanks sir Kamykos for this part :P. Not bad I think, hehe. :D
Good luck Thunder!! :wink:

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 21:52
by thunder
Hey!

I hope to i didnt think too much on it. I haven't seen yet who will edit the next part, but i wish the best for them;)

I see i will play this map in coat, with minimum 1 litre hot tea;)
Have fun guys!
:)

Thanks Wolo!

t

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 22:19
by Kamykos
Hey!
I see i will play this map in coat, with minimum 1 litre hot tea;)
I think vodka is better to keep you warm :D.

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 22:21
by woloszek
Hey!
I see i will play this map in coat, with minimum 1 litre hot tea;)
I think vodka is better to keep you warm :D.
haha i also think that :mrgreen:
Cool job!! Thanks for it.
Good luck Menszu! :wink:
Keep up good work!

Re: MegaMap Project 2

PostPosted: 26 Sep 2013, 22:53
by pawel95
Can you add me to the list also? :D Would be nice.

Re: MegaMap Project 2

PostPosted: 27 Sep 2013, 18:31
by Menszu
We have to keep this speed ; D
Here's my part, hope you like it, it's a bit gloomy, shame KaM don't have some kind of hanged man, graves, etc. but I tried to improvise.
I must admit to little interventions into thunders area, only little, and 2 tiles deep, to make parts better coresponding to each other, hope thunder himself like it. (for example connecting his gold with mine.

Edit: Woloszek told me fish need some space, else they will not apear in-game. I slightly modified ice near the waterfall. Sorry, I wasn't aware of it.

Re: MegaMap Project 2

PostPosted: 27 Sep 2013, 18:42
by woloszek
Nice part :), but your neighbor must add more coal than 1000, because in total must be 2000. :wink:
Who next? Oh Dicso, good luck then :wink:

Re: MegaMap Project 2

PostPosted: 27 Sep 2013, 18:53
by Menszu
Jeah, I left two open coalfields xD So I hope E, and 16 to expand the area, there is so little space :D

Re: MegaMap Project 2

PostPosted: 27 Sep 2013, 18:53
by dicsoupcan
hehehe what shall i make? i am the center of the map after all (6)

Re: MegaMap Project 2

PostPosted: 27 Sep 2013, 19:36
by woloszek
I did a test and I saw that the fish havent disappeared, so it's OK now. One suggestion - for the locations of A-H, I ask leave enough space for fields and trees (use appropriate tiles). Thanks :wink: