
Service Release 3 - It's (might be) coming!
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If he did, that would be quite awesome
I admit I took a look at the disassembly of TPR, but it's several MB's worth of assembly so I didn't get very far. It's a pity there still aren't any native-C++ decompilers that really work (boomerang for example can not even decompile itself when I last tried it, let alone KAM)..
I admit I took a look at the disassembly of TPR, but it's several MB's worth of assembly so I didn't get very far. It's a pity there still aren't any native-C++ decompilers that really work (boomerang for example can not even decompile itself when I last tried it, let alone KAM)..

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
I think I have pretty much everything in TSK campaign nailed down expect some possible AI fixes in mission 17.
The main problem I was having with the TPR campaign was that the original attack scripts were just way too hard to be used like that, and tuning the difficulty level to appropiate was just so time consuming...
The main problem I was having with the TPR campaign was that the original attack scripts were just way too hard to be used like that, and tuning the difficulty level to appropiate was just so time consuming...


King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
29 posts
29 posts
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