Re: FLORESCENCE - economy game mode - description

We played a game on the map today, with Siegfried, Lewin and Krom, and I must say it was really, really fun !
It is a really well-thought game mode in which you always find some goals and you're happy to reach them even if you lose in the end.
- Mark the "instant death" line outside each player area with a row of small rocks or some other object which doesn't block movement/building, so it's clear how far you can walk
- Do you have ownership/permission to use all the sounds? (that's required to have it included in the Remake)
- At exactly 1:30 countdown, the timer shows the wrong thing for the color code: http://i.imgur.com/SMNfEFI.png
- I think the way final flags are shown is a bit confusing.
Would it be ready to include in the Remake by late next weekend (Sunday or Monday)? We'd love to include it!
- simplify the numbers in [ ]. and show the player how is he compared to the leader
- I kept on referring to FAQ on flags meanings, but I guess thats unavoidable )
Sorry maybe I´m just blind, but how to download and test this nice script masterpiece?
Looks awesome, reminds me of the Settlers 7 star system
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
That's actually a good idea.- Mark the "instant death" line outside each player area with a row of small rocks or some other object which doesn't block movement/building, so it's clear how far you can walk
@Shadaoe: may I be so blunt and ask you to try this idea? That would help me so much. (time troubles on my side)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Are you going to playtest today? I'm so hyped after watching the replay. Shame the map is a bit unbalanced, even more with you playing random locs. I mean, Levin was in the best situation when it comes to fighting and claiming middle resources. I already think about a perfect map for this gamemode.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
It was imbalanced just because we set locations to random as Lewin said, and if you're between other players you can still do great things.
Btw did you notice something ? The top and bottom locations (which have the advantage of only one side of the valley to defend) have a harder time going to the additional iron and gold in the valley, which is quite balancing thing.
We'd rather only have files in map folders with the name of the map, like Fun with Flags BETA.*. Is it ok if the license is like that?
One idea to prevent people destroying their houses:
When you get OnHouseDestroyed, check if the house is damaged (...)
I will of course try this, as it is a nice idea :p Will keep you up to date !
Forgot to ask, after the mission is won, are flags keep on counting or they are locked?
Are you going to playtest today? I'm so hyped after watching the replay. Shame the map is a bit unbalanced, even more with you playing random locs. I mean, Lewin was in the best situation when it comes to fighting and claiming middle resources. I already think about a perfect map for this gamemode.
So I think about someting like union jack shape for 8 players. With two crosses joined in the middle - with it one might think about adding simple control the crossroad flag.
Return to “Ideas / Suggestions”
Users browsing this forum: Amazon [Bot] and 2 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |
![]() |