
Dynamic Script Mission Competition
The way I see it, if Ben agrees of course, modifying existing maps is ok, as long as the original author agrees (if he can be reached by any means of communication), and as long as the map doesn't score too many points for Map Quality (1 star only?).
Re: Dynamic Script Mission Competition
I want to take part as well
As a competitor.


King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: Dynamic Script Mission Competition
YOU
SHALL NOT
PASS!
SHALL NOT
PASS!
Re: Dynamic Script Mission Competition
Oh sure, I won't pass... I WILL TAKE PART gg 


Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Dynamic Script Mission Competition
A modified map isn't going to win, unless the scripting is very good (like, insane good). With 4 months, you guys can easily make a map in that time, especially if you work in teams. I don't see why a remake is needed.
I used to spam this forum so much...
Re: Dynamic Script Mission Competition
OK, fair enough.
I think, you can remove me from the list then. I am definately going for a remake - but I still can work on my idea independent from this contest.
I wish you good luck!
I think, you can remove me from the list then. I am definately going for a remake - but I still can work on my idea independent from this contest.
I wish you good luck!
Re: Dynamic Script Mission Competition
You may put me on that competitors list as well 

Re: Dynamic Script Mission Competition
Summer has started! (Or well at least it's to get started here), so I'll make a map themed that it's too cold!
So far the spoilers, but in any case sign me up!
Quick small question, is there any way to distuingish cutable trees from not cutable trees and blocking objects (stones) and non blocking objects (shrooms)?
So far the spoilers, but in any case sign me up!
Quick small question, is there any way to distuingish cutable trees from not cutable trees and blocking objects (stones) and non blocking objects (shrooms)?

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Dynamic Script Mission Competition
The Remake doesn't sort them in any way. If you're unsure of an object, you can always test it.
Some of the largest desert plants will block movement
The two large rocks block movement
The largest coniferous tree is uncuttable
All palm trees are uncutable
That's all that I remember
Some of the largest desert plants will block movement
The two large rocks block movement
The largest coniferous tree is uncuttable
All palm trees are uncutable
That's all that I remember
I used to spam this forum so much...
Re: Dynamic Script Mission Competition
Add me too
map already sent

Re: Dynamic Script Mission Competition
Hi,
i am not a very old member of the KaM forum
when i joined i toughed the competition was long ended, but now i read better and see that i still have a small month
So i would like to join
I am not sure what map i will send but maybe one that is already uploaded.
i am not a very old member of the KaM forum
when i joined i toughed the competition was long ended, but now i read better and see that i still have a small month

So i would like to join

I am not sure what map i will send but maybe one that is already uploaded.

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Dynamic Script Mission Competition
Alright, I've added you to the list. Good luck!
I used to spam this forum so much...

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Dynamic Script Mission Competition
Alright competitors, the competition is nearly over! If you have finished your map, then please send it to me through my email or (preferably) PM on the forum. Good Luck!
I used to spam this forum so much...
Re: Dynamic Script Mission Competition
Sadly, I have to retreat for the scripted map competition for now. I'm too busy with other things that I don't have the time to give it the finishing touch: occasionally bugs still occur, which are getting harder and harder to debug (damn, multiplayer is so much harder to debug than singleplayer). For example, in the last game, the first bug occured after 40 minutes. In such cases, it's getting really frustrating to find the cause of a bug if you don't know what caused it and you have a 3400-line-script with dozens of custom procedures
The other reason is gameplay balancing, since my mission has custom units. This takes considerable hours of gameplay. So, unfortunately for you, I'm too perfectionistic too release it already.
Don't worry. I will release it on the forums as soon as it's finished in a few weeks!

Don't worry. I will release it on the forums as soon as it's finished in a few weeks!

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