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Re: Ben's Custom Tiles
KaM has ~20 tile types (resources excluded). Let's assume each of these types need to have ~10 transitions (grass needs more, abyss needs few). That is roughly 20 * 10 / 2 (divide by 2 because transitions are bidirectional) = 100 transitions. Each transition needs 3 ways (2 corners and half), that means theoretical tileset amount should be 100 * 3 + 25 + 30 (25 tiletypes, 30 special tiles) = 355 tiles. We currently have 247 tiles (roads/debri excluded). So .. to sum up this calculus we would need ~100 tiles to be drawn if we use traditional way. Sounds like not that impossible amount.
If we do masked approach we need 20 * 3 transitions drawn, plus another 15 for those with intermediary features (water-grass, water-sand). But tenfolds more programming work.
Both ways would demand to change map format.