After being played for almost 2 years I've decided it was time for an update for this map. The looks are redone for the whole map (they were heavely outdated IMO) and there are some balance updates as well. Some small, some big. The gameplay itself has not been touched since it was already pretty succesful. I received a couple of requests to rebalance loc 5 so I created new stone for this loc. It also has acces to fish now. Another problem for 5 was that it was a bit too hard to defend, this should be fixed now. While I remade 5 I decided to also restore loc 1 to what it should be when I made this map (it has now 3 different ways to get to your gold and the possibility to go for faster iron if you place your stonemasons to the left). Loc 3 needed some changes too, since efficiency (and as a result pt army) was most of the time less good than for players on mirror loc 6. All other changes are pretty small and will be explained below.
Overview of the old map and the new one:
TFFwholeoldandnewsmall.jpg
Loc 1 changes:
- gold easier to acces
- iron a little closer
- good acces to 2nd stone
- 4th ironmine possible
- more coal near gold
- little easier to defend the bridge
- 5 builders/5 serfs
Loc 2 changes:
- little less space
- gold little further away
- iron closer
- 6 ironmines available total
- ironmine unlocked from start
- 3 builders/3 serfs
Loc 3 changes:
- main farmland to the north
- closer to gold
- goldmine unlocked from start
- fish no longer in 1 place
- 4 builders/ 4 serfs
Loc 4 changes:
- better acces to coal near iron
- little easier to defend the bridge
- 4th ironmine possible
- 5 builders/ 5 serfs
Loc 5 changes:
- new stone
- iron little closer
- coal in front of iron
- fish in reach
- easier to defend bridge
- harder to defend bottom
- gold little closer
- 5 builders/ 5 serfs
Loc 6 changes:
- gold closer
- goldmine unlocked
- iron little closer
- additional goldmine possible to the west
- harder to defend top
- 4 builders/ 4 serfs
Loc 7 changes:
- iron closer
- ironmine unlocked
- up to 6 ironmines possible
- gold no longer near iron
- less space for farms
- more starting trees
- little easier to defend top
- 3 builders/ 3 serfs
Loc 8 changes:
- less starting trees
- little easier to defend bridge
- 4th ironmine possible
- 5 builders/ 5 serfs
Someone suggested to make the middle entrance to loc 2 a little wider, this has been fixed (not visible on the screens). More suggestionss are always welcome. Last but not least, this map has a new story, thanks Ben.
Have a nice day,
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