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PostPosted: 31 Aug 2007, 06:35
by Xplosive
to bug level 14 you can also just kill of the construction workers one by one, before they have the school. I noticed that when they are building a road and you kill one, the others wont retry to build the piece of road of the dead guy.

PostPosted: 20 Mar 2008, 02:38
by rephikul
I've used this tip of both the OP and xplosive, all work. however i've got this wierd bug as i harrash top right with my scout: on my first builder kill, the storage of theirs immediately demolish <.<; Guess the comp just give up

tinyurl dot com / ypb66u <- point to imageshack ss. I cant post image yet :(

PostPosted: 20 Mar 2008, 18:13
by Danjb
That's pretty weird!

And also I'm a little annoyed that I didn't see this before doing level 14 - it was well hard! But I used similar strategies on other levels.

Still, I'm pretty pleased I managed it :)

PostPosted: 25 Mar 2008, 10:08
by Thunderwolf
I've used this tip of both the OP and xplosive, all work. however i've got this wierd bug as i harrash top right with my scout: on my first builder kill, the storage of theirs immediately demolish <.<; Guess the comp just give up
Something like that has happened to me in several single missions, but then it is mostly that the AI doesn't see another place to build, it demolishes a building, any building, so it may very well be the stock. ( :twisted: Yeah, go and commit suicide, destroy your stock to build some road at it's position)

PostPosted: 26 Mar 2008, 06:29
by Lewin
Hehe, that's a bug!
They should only demolish certain buildings, and defiantly not the storehouse!! (why does everyone call it a stock, it is called a storehouse in my copy of the game)
The AI's auto build is not great anyway. I wouldn't recommend it.
Lewin.

PostPosted: 26 Mar 2008, 09:31
by Thunderwolf
We call it stock, because the command for it is "!SET_STOCK", and because I don't have an English version to compare that to... 8)

PostPosted: 27 Mar 2008, 20:18
by Danjb
Storehouse all the way! :wink:



Surely "stock" in that command is referring to your wares?

PostPosted: 28 Mar 2008, 10:30
by Thunderwolf
not quite, you can use !SET_HOUSE 11 x y, but !SET_STOCK x y is the same.

!SET_UNIT_BY_STOCK <unit> also exists.

to add ware you use !ADD_WARE <id> <nr> , so no "stock", neither in second (!ADD_WARE_TO_SECOND <id> <nr>).

PostPosted: 28 Mar 2008, 21:11
by Danjb
Ahhh, yes...

PostPosted: 09 Nov 2010, 15:51
by Ben
I mentioned this sometime ago. (can't remember where i posted) Lewin and I both came to the agreement that this is cheating. :D

PostPosted: 27 Feb 2011, 19:48
by Bob
Tried this, worked quite well, but after defeating the green builders, my storehouse disappeared. Bug?

PostPosted: 16 Mar 2011, 21:07
by Ben
Wait? Your storehouse just disappeared? And your sure there was no ruins where it used to be? :roll: Never heard of this.