Page 2 of 2

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 20 Aug 2012, 13:59
by Luki
Btw i played few missions. I have some suggestions.

Mission 1- It was so easy. You should consider to add some troops to non barracks enemy( some archers would be nice) and maybe little increase second AI ability to train new army. I like low place here, hard to build anything :D

Mission 2- Also increase abilty to train army and add some leather to his storhouse. I think it will be fair, cause 2 vs 1 is really too easy.

Mission 5- like other, increase ability to train army. I like place for new player in left here ;]

Mission 6- when i downloaded it, i was sure, that one player will control those lancers-maybe consider to change it+ moved one pack archer from second player to "lance player" ;]

I like your ideas, but increasing a bit difficult will make it more fun. Overall, good job man ;]

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 21 Aug 2012, 07:00
by godest
Btw i played few missions. I have some suggestions.

Mission 1- It was so easy. You should consider to add some troops to non barracks enemy( some archers would be nice) and maybe little increase second AI ability to train new army. I like low place here, hard to build anything :D

Mission 2- Also increase abilty to train army and add some leather to his storhouse. I think it will be fair, cause 2 vs 1 is really too easy.

Mission 5- like other, increase ability to train army. I like place for new player in left here ;]

Mission 6- when i downloaded it, i was sure, that one player will control those lancers-maybe consider to change it+ moved one pack archer from second player to "lance player" ;]

I like your ideas, but increasing a bit difficult will make it more fun. Overall, good job man ;]
Thanks man, im considering all the feedback i get :) And iv played a lot of the maps from start til victory myself and noticed a few things that needs to be changed and tweaked but im glad that some other than me plays and tries them and comes with good and valuable feedback :)!

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 12 Sep 2012, 10:23
by godest
In a few weeks il upload/post a major updated version of the project. Been busy with new courses at the University lately :(

In the new version :

Updated the maps already out (a lot of buggs, unbalanced and terrain fixes)
And also new missions ofcourse :)

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 12 Sep 2012, 12:00
by Shadaoe
Great !

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 07 Oct 2012, 08:29
by krs
Great idea. I've started playing again KaM and I my girlfriend seems to like it too. Co-op maps would be great. Impatiently waiting for the promised update :).

Is the link in the first post the most up to date one?

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 07 Oct 2012, 09:00
by Lewin
Great idea. I've started playing again KaM and I my girlfriend seems to like it too. Co-op maps would be great. Impatiently waiting for the promised update :).
Just letting you know we already have some co-op maps, just not a complete campaign like this project.

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 01 Nov 2012, 04:15
by Ben
I was quite intrigued by this. Out of all the other ideas I've seen for remaking the original campagins, this is the most interesting.
However, I now feel that this isn't original to you. I think Lewin once asked me to work on a project like this.
Obviously, I never did it. I love making maps so remakes aren't my thing.

Re: Godest KaM - TSK Co-op project (2 player version) UPDATE

PostPosted: 28 Jan 2013, 17:32
by Jochi
you continue with this project?