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Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 19:23
by Bence791
However, can we still delete an ally's buildings if that ally is defeated? This only makes sense.

Totally agree, but an ally who has left (maybe because his pc was turned off or his internet went out or something like that) doesn't match the one who was defeated. In that case I agree that there should be some way to destroy allies' buildings.

In most of my games, we just play without the leaver.
Because you know the leaver will never return... But if you play with some forum guy (or some known other), you can do the rehost within 1-2 mins actually... and that isn't too much imo. Or am I wrong? That's your choice to ask the leaver to come back or just continue playing without him/her anyways.

Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 20:57
by Ben
Because you know the leaver will never return... But if you play with some forum guy (or some known other), you can do the rehost within 1-2 mins actually... and that isn't too much imo. Or am I wrong? That's your choice to ask the leaver to come back or just continue playing without him/her anyways.
Forum people don't like playing with me because I'm not very good.

Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 21:15
by Bence791
Forum people don't like playing with me because I'm not very good.

Bad reason... I'm not good either, but I am asked frequently if I am playing now.. Come on TS some time :D

Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 23:38
by Jeronimo
Because you know the leaver will never return... But if you play with some forum guy (or some known other), you can do the rehost within 1-2 mins actually... and that isn't too much imo. Or am I wrong? That's your choice to ask the leaver to come back or just continue playing without him/her anyways.
Forum people don't like playing with me because I'm not very good.
Ben, you have to connect to TS. Not everyone thinks as you believe.
We have had good games even with players like Sado! Just saying that he is not very strong, however we trust him.

Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 23:41
by Ben
I never know when others are playing on TS; though. When do most Forum players play?

Re: Official KaM Remake Ideas topic

PostPosted: 12 Dec 2012, 23:50
by Jeronimo
It's after our lunchtime Ben.
They play on our early afternoon, from 13.00 to 18.00.

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 10:55
by dicsoupcan
nowdays people also play in the evening ranging from 18:00 -23:00, mosly it is 19:00.

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 12:02
by sado1
nowdays people also play in the evening ranging from 18:00 -23:00, mosly it is 19:00.
But he meant American time.

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 12:25
by dicsoupcan
nowdays people also play in the evening ranging from 18:00 -23:00, mosly it is 19:00.
But he meant American time.
ah i did not know that, you said after our lunchtime so i assumed you meant european time.

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 13:22
by Bence791
It's after our lunchtime Ben.

That was Jero who wrote "our lunchtime".. You know Jero lives in Argentina, and Ben lives in the USA :D

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 18:44
by Ben
Actually, Jeronimo's time is very close to my time ;)
But this has gone insanely off topic!

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 21:26
by Bence791
Hm, Ben's post in another topic gave me an idea:

You all know hungry people don't work anymore until they get food. My idea:
The citizens would work, but slower. If their condition falls below 25% (fork and knife over their heads), their working speed is reduced to 75% (from 100%), and if their condition falls below 10% (skull over their heads), their working speed will be 50%, or less. Dunno if these values can be changed or need much of work, it's something I just have thought of (I don't know the correct values of being hungry, just guessed). Not a "you-must-implement-it-because-it's-the-best-idea-ever-and-I'm-awesome-and-shit" style one. :D

Re: Official KaM Remake Ideas topic

PostPosted: 13 Dec 2012, 21:33
by dicsoupcan
how would that work? what if they die while they work? :P

Re: Official KaM Remake Ideas topic

PostPosted: 14 Dec 2012, 05:16
by Krom
I think death penalty for poor food industry is quite ok, no need to nerf it to more merciful "work slower when hungry". What is the intent of your nerfing idea?

EDIT: I read the other topic, you want to make workers work slower when they are hungry, so that player could not replace them just yet, but gets penalized more for "poor" food industry.

The intent sounds not bad, however, is that a major problem? I'd think penalty is already good )

Re: Official KaM Remake Ideas topic

PostPosted: 14 Dec 2012, 10:21
by Bence791
Hm, it's quite bad when your butcher/baker/farmer/animal breeder is hungry, because that kills your food production. So you will jsut have more serious starvation. I meant e.g. a baker would still work no matter he is hungry or not, just his working time would be longer. E.g. if his was 1 minute (if he isn't hungry), it would be 1,5 min if he is hungry, and 2 mins if he is starving.

I didn't mean it to be a nerf, I meant that if a citizen's condition falls below 25% (from that point he will go out of his house to get food, but if the inn is empty, he will go back, and then come out, go back etc. Instead of this he could work, but on lower speed. Sorry if my older post about it was misunderstandable :D