I have thought in this subject... I like what Pizza wrote: It should balanced to go in either ways.. like in no-market or +market ways to build your city... so I think, that more than changing market values, we should better change woodcutter mechanics.
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I think he should work in spiral instead of so much random seeding. For instance he starts planting around his hut, and slowly proceeds to next available tiles radius... This will help to control his trees ubication (only talking about
spiral seeding growth).
So when you think, woodcutter shouldn't keep planting more, switch to "cut only".
This suggestion also makes tree cutting faster since he will chop first trees around the hut, then go on with spiral trees maduration (those who were planted later, will madurate later, but in spiral order)...
http://www.dreamstime.com/green-spiral- ... 887275.jpg
The image shows "tree spiral" but this the pattern that planting should follow... Making great full use of space.
Besides, its quite exagerated, but a woodcutter has a working rate of 14 trunks (till first replanted tree grows again).
So you can make woodcutters work perfectly in reduced space, which needs IMO, the spiral planting mechanics.
NOTE: We all love the random planting from woodcutters, it will remain random, but he will organize the space, from the tiles closer to his hut, and after completing the first circle, he will proceed planting randomnly in next spiral circle.
Placement of woodcutters won't be an annoying issue anymore -> Spirals overall benefit
compact forests.
Understand guys I want both ways (no/+ market) to be equally effective.
IMO the problem lies in the woodcutter planting mechanics. I hope Lewin/Krom can agree with me in this suggestion.