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Re: Official KaM Remake Ideas topic

PostPosted: 25 Oct 2012, 15:44
by thunder
Yes they will get more hungry. it s naturally, but better than they die in the same time and doesnt work...
And i think the traffic isnt top priority problem, because could build 2nd and 3rd inns...
Do You see the traffic on that picture? and 2inns are there little further. Some minutes later more than 20serfs will die.
I know this idea doesnt solve the problem of starvation, but wont be in the same time.
Now i think the traffic is worse than should be. How many citizens go in and go out on hungry(maybe go in go out more than once, twice while they alive, and hungry), because inn doesnt have food?
The traffic question is interesting but i think wont change a lot. Maybe need to mesure the lunchtime in the inn.HM.:)
Travel time maybe shorter than that time while they dont work in them house because they're hungry....
Manage food of resturante is needly mainly if doesnt change the eat more than one piece rule, because you could set up that one inn has vine bread sousage, another fish vine bread. (fish and sousage be same quality%, because i dont see sousage in three combo)

Re: Official KaM Remake Ideas topic

PostPosted: 25 Oct 2012, 15:45
by Bo_
I think this is a good idea. You could do saussige production on the left of your town in 1 inn, and wine + bread on the right side of the town.
Or just saussige + bread, and use wine to feed your army.
Same with fish, you don't let them eat fish until you get out of bread and saussiges.

Dicsoupcan, what's you're saying is a hypothesis, it's not realy the case.
If you have too much traffic around your inn just build a second one and you're fine.
Also, it's not because there would be this option that people need to use it.

Re: Official KaM Remake Ideas topic

PostPosted: 25 Oct 2012, 16:17
by Da Revolution
I also suggested that quite some time ago. It was denied, but I still think it would be a useful addition.

Re: Official KaM Remake Ideas topic

PostPosted: 25 Oct 2012, 22:21
by angrybite
I have simple idea: players should be able to build storehouse without mandatory road leading to it. That idea gives opportunity to build expands.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 07:34
by Kridge
I have simple idea: players should be able to build storehouse without mandatory road leading to it. That idea gives opportunity to build expands.
This. Is. What I thought for a long time, but I forgot to post. And YES. I agree.
You see, this way you could have multiple towns, without kilometers of road going to it, just to build a warehouse.
It would be far cooler if a Warehouse could be build without the roads, then you can have multiple settlements.
I mean it is realistic, a kingdom has multiple cities right??

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 07:39
by Da Revolution
And why would multiple towns be useful? And where do you find space on the map? You're always bound to certain spots since you need gold/coal. How are you going to send resources to it? Probably way too complicated.

Yes it could be fun, but I think it makes no sense even though its realistic. It would only be nice with way bigger maps than there are now, which isn't realistic.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 08:10
by Kridge
Well, you could want to take over the enemies spot. And if you have to connect to it with a road...
I like some slower instead of the rush gameplay and in that situation this would be cool

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 08:37
by Siegfried
And how do you get wares to that storehouse? I mean, you need to have some timber and stone there, and some gold to build a new settlement. They can't be delivered without a road connecting your two bases.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 08:42
by Da Revolution
Well lets say you take over the enemy spot. You still need ,like siegfried also pointed out again, wares to build. It seems like you want to use the enemy spot to take over the raw materials that are still available. So its necessary to take them back to your starting base I guess. Because of this it doesn't need only the option to build a storehouse in the middle of nowhere, but also an option/unit to take it back to your town.

In my opinion, like i pointed out in my previous post, its too complicated and not really realistic in KaM.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 10:07
by Nissarin
There are realistic scenarios where such feature would be useful, e.g. on maps where some resource (wood/stone/gold) is far away from your main storehouse. Building long roads takes a lot of time, especially in the early game. If you could build your storehouse first, then connect it with road later on it would be really nice.
Well, there is a problem of getting your timber/stone to such "disconnected" locations in order to build other structures. I can see a tactic involving a storehouse and lots of towers outside of the enemy town...
Maybe allow to build anything as long it is connected to the storehouse but limit exchange of goods to buildings connected to specific storehouse.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 10:30
by sado1
I'm against the idea in that form. I can see this as an idea for a map though, with heavy use of scripting. Would it be possible to give a number of wares to the first storehouse of each player just when he builds it?

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 19:01
by tover
i like the idea of spliting hungry troops,often people like to make big regiments,and it really weakens u if u have to retreat it to feed it.this way u can send the hungry ones closer to town so the serfs dont need to walk whole map/be in danger.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 19:45
by dicsoupcan
i like that idea, sometimes you got a big group and only one of them is hungry, means you have to feed the whole group. i hate it when that happens.

Re: Official KaM Remake Ideas topic

PostPosted: 26 Oct 2012, 23:27
by Nissarin
How about make it that only units with stamina lower than certain percentage receive food ?

Re: Official KaM Remake Ideas topic

PostPosted: 27 Oct 2012, 11:06
by FeyBart
(...)
Tzar: The Burden of the Crown
Heroes of Might and Magic II
Heroes of Might and Magic III - <3 ;)
Heroes of Might and Magic IV
Heroes of Might and Magic V
Heroes of Might and Magic VI
Age of empires I
Age of empires II
Age of empires III
rest RTS games....

All have one thing. They were Ballista / Catapult. Which was attacking itself. Without helper.
Knights and Merchants Remake only have a problem with it -_- WHY ?!
(...)
Those games also didn't have problems with building construction times showing as a loading bar, without you having to do anything. Those games didn't have any problems with monks shouting something at the enemy, magically turning them into allies, either. KaM is unique for the style of gameplay, and the realism. You shouldn't want to touch that. You could just take time to make the sprites, if you really want it. You can keep suggesting ideas, but if you don't want to carry them out, I don't think anything will come from it.
I'm against the idea in that form. I can see this as an idea for a map though, with heavy use of scripting. Would it be possible to give a number of wares to the first storehouse of each player just when he builds it?
You could. What you could also do, is let them deliver the goods that should be in the storehouse after completion, during the construction time (just like how they deliver construction materials). They shouldn't make "profit" on building storehouses, if building it costs less resources than it spawns.