Re: Official KaM Remake Ideas topic
PostPosted: 28 Sep 2012, 18:23
I guess you can make it as a mod that players can install by their likings, because it does not affects anything but local display )
Talk about Knights and Merchants!
https://knightsandmerchants.net:443/forum/
https://knightsandmerchants.net:443/forum/viewtopic.php?t=794
Yeah however youmust give me a tip. So it is only necessary to paint ALL pictures in ALL colors, or what you mean with automatic painting? that i do not start a big work, which is not necessary![]()
1: Multibuild. When placing a building, hold SHIFT (or something else) to place the building as many times as you want, without having to select the building again. Could be very useful when building mines, quaries, woodcutters, farms... Especialy when you want to build after pt.
2: Building overview. I know there is the F11 futuere, where you can have 'Can Build' but it's not very useful.
2. I agree with Lewin. We planned to visual markers for working radiuses of mining houses (Fishermans, Wood, Farm, Mines, Towers) though.
Can you add information - "lumberjack (woodcutter's cottage) can not find the wood", something like the stoneminer? When you only cut them.