Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Castle Guard Swordsman
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Yeah however youmust give me a tip. So it is only necessary to paint ALL pictures in ALL colors, or what you mean with automatic painting? that i do not start a big work, which is not necessary![]()
Castle Guard Swordsman
Posts: 1912
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1: Multibuild. When placing a building, hold SHIFT (or something else) to place the building as many times as you want, without having to select the building again. Could be very useful when building mines, quaries, woodcutters, farms... Especialy when you want to build after pt.
2: Building overview. I know there is the F11 futuere, where you can have 'Can Build' but it's not very useful.
Castle Guard Swordsman
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2. I agree with Lewin. We planned to visual markers for working radiuses of mining houses (Fishermans, Wood, Farm, Mines, Towers) though.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
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Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Can you add information - "lumberjack (woodcutter's cottage) can not find the wood", something like the stoneminer? When you only cut them.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
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Location: "Pawel95" on Youtube.com
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