Re: Bowmen and crossbowmen balance
PostPosted: 28 Nov 2013, 14:00
The situation you'll get then is that it doesn't matter if they shoot pikemen or swordsmen, both die equally fast.
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The situation you'll get then is that it doesn't matter if they shoot pikemen or swordsmen, both die equally fast.
Well imo that doesn't make any sense. Why would xbows only become stronger against shielded units? The situation you'll get then is that it doesn't matter if they shoot pikemen or swordsmen, both die equally fast. Then what's the use of the shield?And I don't think the shield bonus should be removed either, crossbowmen just need a little boost against shielded units, lets say, 20%? That might actually make militia more important because they could absorb the strong crossbow bolts while the sword fighters keep fighting --> bowmen versus militia and tadaaa: both are used? Just my theory.
I stand by what I said earlier: buff the xbows against all units.
It actually does make sense; Sado is right: is we assume that crossbow bolts are more piercing, it doesn't matter what target they shoot at, they shoot right through it.Well imo that doesn't make any sense. Why would xbows only become stronger against shielded units? The situation you'll get then is that it doesn't matter if they shoot pikemen or swordsmen, both die equally fast. Then what's the use of the shield?And I don't think the shield bonus should be removed either, crossbowmen just need a little boost against shielded units, lets say, 20%? That might actually make militia more important because they could absorb the strong crossbow bolts while the sword fighters keep fighting --> bowmen versus militia and tadaaa: both are used? Just my theory.
I stand by what I said earlier: buff the xbows against all units.
It actually does make sense; Sado is right: is we assume that crossbow bolts are more piercing, it doesn't matter what target they shoot at, they shoot right through it.Well imo that doesn't make any sense. Why would xbows only become stronger against shielded units? The situation you'll get then is that it doesn't matter if they shoot pikemen or swordsmen, both die equally fast. Then what's the use of the shield?And I don't think the shield bonus should be removed either, crossbowmen just need a little boost against shielded units, lets say, 20%? That might actually make militia more important because they could absorb the strong crossbow bolts while the sword fighters keep fighting --> bowmen versus militia and tadaaa: both are used? Just my theory.
I stand by what I said earlier: buff the xbows against all units.
Which contradicts your solution of boosting vs. only shielded units by 20%...It actually does make sense; Sado is right: is we assume that crossbow bolts are more piercing, it doesn't matter what target they shoot at, they shoot right through it.
Lets 'set' the strength for crossbow bolts at 100% before the shield patch. Then the shield patch came and they became less powerful (or actually shielded units became stronger, but in this case it is practically the same), lets say their strength against shielded units was reduced to 70%. I think those bolts should be so piercing that it should be like what, 85% maybe? Because the stats of the crossbowman itself were not changed, their strength against other units is still 100%. So if you would make crossbowmen stronger against all units, it means lance carriers, pikemen etc. really have no chance and might completely disappear from the game.Which contradicts your solution of boosting vs. only shielded units by 20%...It actually does make sense; Sado is right: is we assume that crossbow bolts are more piercing, it doesn't matter what target they shoot at, they shoot right through it.
Of course all these numbers are just made up but I'm trying to explain my thoughts more clearly.
I'm not sure why Lewin disagrees... I agree with what he said though.
In "real life", bolts can pierce through armor with no problem at all, but crossbows take forever to load compared to using a bow.I think the bowmen are fine atm and that only the (impact of) xbows should be changed.
To be honest I'm wondering why they were even nerfed in the first place, but that's probably because I have a very bad memory. They were probably too strong back then, but right now they're really weak. I think xbows should be strong, I mean they fire and iron bolt at high speed. I doubt armor would even help, but of course we have to think about balance.
In short: xbows should kill more. Not just shielded units, but in general.
Some bows can pierce armor too, but you need a lot of strength and resistance to be able to repeatedly use them...
(Of course, it depends a lot on the bow, crossbow, arrow, bolt and armor, but still what you wrote makes sense.)
An Only bigger problem is/will be the scout. He can't see further like in tpr and needs often ages to kill a few bowmen