Hi, thank you for comment.
You are absolutely right and i realize it. First of all, the main reason for creating this idea of new fighting system,
was to create system in which you can make balance changes very easily and very effectively. And in real game, it will
look like with the old system. By my previous text, i wanted to familiarize with the main idea of this system. So, the base
things about this system i wrote. So, list of Units is not completed, it was only for example how it would look like, and of course
i want change rest units by the same way, so also with bowmans and crossbowmans.
And now, back to the problem, that you outlined.
You are absolutely right, that with that stats "transformed" from the original kam fighting system, there will be incredible fast
battles. I must say, that i didnt realize it a much when i was writting that text, but later. But i also realize, that it is not
error of my system, but only error of specific number i assigned to a units, but i had to start somewhere and concluded, that
"transforming" original number will be a good start, and when problem will appear, i will solve it very easy, because for this reason
i made this system. So, there is a big problem, that i must solve. And i have very easy solve. i will multiply Life Point of all
Units by some number, say 3(or any else, that i will find by testing), and mutual balance between units remains unchanged, and the
big problem will disappear by this easy change.
The limit that only 1 lifepoint can be taken at a time has the effect, that lifepoints become more important. So a 4 lp unit needs to be hit at least 4
times to be killed - during which he will launch 4 attacks as well. So the 4 lp gives him also additional attack power.
I know, we must be very careful, when make changes in old system, because much things are intertwined with each other, and it needs much mathematics and lot of testing.
and just for that reason i decide to try to make easy and effective system in making balance changes.
Did you already think about implementing the long-range into this system? Because crossbowmen are even stronger against all units than pikemen are to horses.
So the critical hit-problem might become devastating if you give the crossbow a firepower 120. Imagine a crossbow killing a unit with only one shot. The crossbowmen
does not even need to attack from behind, the side is enough.
Yes, crossbowman will be extremely devastating when i "transform" their stats from old system to new, but i will decrease their damage and that problem will disappear.
It is point of my system, simple changes.