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Knights and Merchants in 3D

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Lowenburg

Laborer

Posts: 10

Joined: 16 Jan 2011, 23:00

Post 16 May 2011, 15:17

Knights and Merchants in 3D

Just for fun I?m working on the Carpenter House to rebuild it
with Blender.
As I analyzed the original carpenter bitmap I recognized you really
need fantasy to create a nice 3D model based on the 2D original. :D
(this building is little unreal... :) )
I know it is impossible to recreate the original character in 3D I just want
to have some fun.

EDIT:

Image


Regardless of that I like to know your opinion about translating KaM into 3D ?
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 17 May 2011, 13:13

Fun is what i'ts all about! I reckon if they create that building it will collapse?
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 May 2011, 18:57

Looks fun, well done :)
We didn't tested yet, but maybe we can combine 2D and 3D in KaM Remake someday.. )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 19 May 2011, 16:37

Awesome!
Continu on it!
´Kridge`
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 05 Nov 2011, 21:17

GOOD

Looks, good. I can only "play" with blender..when I build cars, for Most wanted..but for KaM.. Repect!
You aren´t a good player if you have a good PT-Army. You should be able to use it correctly!

You want cheap new Computergames? No problem, you will get them here: https://www.g2a.com/r/pawel95
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 06 Nov 2011, 00:30

Nah, I don't like 3D RTS games. It seems to take away from the game play.
I used to spam this forum so much...
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Nov 2011, 10:02

If you center the game about the fact its being #D - yes, gameplay suffers. But if you use 3D only as a tool to achieve better gameplay - all is cool :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 06 Nov 2011, 16:59

Often 3D feels unnecessary in RTS games. Most of the time 2.5D works fine, e.g. Empire Earth hardly looks better than age of empires (in many places it looks worse IMO) even thought it is 3D and AOE is 2.5D like KaM.
I don't really see a need for it in KaM.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Nov 2011, 17:56

One major advantage of 3D is that you need only 1 model and one texture per unit - after that the unit can walk in any direction and perform any activities at 60fps. As long as his skeletal rigging allows. In traditional 2.5D game like KaM - we need hundreds of sprites just to make few activities at 8 fixed angles and 10 fps.

I would love to test some 3D models within Remake, with fixed perspective and etc.. but thats gonna wait till next year or even longer.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Nov 2011, 18:31


I would love to test some 3D models within Remake, with fixed perspective and etc.. but thats gonna wait till next year or even longer.
Yes Krom, I think this is a good time! Because now you could concentrate on KaM original..like fix the bugs... And if it is working good and the game is still better as it is now(now it is very good,too. :D) Than I would say you can put in what your dreams says :D
You aren´t a good player if you have a good PT-Army. You should be able to use it correctly!

You want cheap new Computergames? No problem, you will get them here: https://www.g2a.com/r/pawel95
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 Dec 2012, 05:48

Re: Knights and Merchants in 3D

There's an interesting topic at Russian site about making "art 3D" from "standard 3D". Example in question is a background for a quest game, but many of the steps are good for KaM 3D too. There are many pics that spak for themself. Check it out :)

http://habrahabr.ru/post/164175/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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