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Units to choose (for TKE)

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Kridge

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Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 12 Apr 2011, 17:12

Units to choose (for TKE)

:idea:I am currently working on A little project for The Kingdom Expanded.
It can be used for other remakes also of course.

This project is in little words: extending the available units.
I am creating the graphics for this; using photoshop and the existing units.
The reason why I started this topic is because I need names for all of this new units.
I will upload the list with combinations soon.

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UPDATE 1
'''''''''''''''''''''''''''
I have created almost all of the horse archer sprites now, I just need to ''finish'' all of the sprites; make them animate smoothly.
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Update 2
''''''''''''''''''''''''''
An example of a horse archer can be found here: http://i55.tinypic.com/70uy6e.png
Hope you like it. If anyone wants to see all of the pictures or make an animation out of it, feel free to pb me, or email me. If ur lazy: here it is grubiness@gmail.com
´Kridge`
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 13 Apr 2011, 01:39

Wow well done! I'm looking forward to seeing it :)
It would be great to spice up the Remakes with new units, buildings, warriors and terrain.
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 13 Apr 2011, 06:05

Thanks, it's just that it is an awful lot of work and in comporation with all of the work I have to do: I did almost nothing.

Any volenteer army's are welcome!
´Kridge`
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 13 Apr 2011, 14:16

New terrains sounds like a great idea! Perhaps me and my friend could make some? Do you have any methods you could suggest, Lewin?
I used to spam this forum so much...
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 13 Apr 2011, 15:07

Well, I have an idea:
Take all of the original terrains, look what terrains should be made, come up with a list, make a new topic, start working in photoshop( if u want it for free email me) and update your progress!

Thats how I did it:p
´Kridge`
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 13 Apr 2011, 18:10

New terrain... Never thought of that possibility.
I've always found it quite frustrating that you can't use 'full snow' in combination with the 'gold mountain type'. Same thing with stone mountains, which you can only use in combination with grass. That's really hopeless if you want to make a snow map! Well these wouldn't be really new terrains of course, but improvements.
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 13 Apr 2011, 20:44

I agree with you 100%. You also can't use "dirt snow" with the iron mountains.....why may I ask? It's dumb. And using stone and snow in the same map looks horrible, as seen in mission 18 TSK.
I used to spam this forum so much...
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 19 May 2011, 16:38

Finished Horse Archer movements!

See here!

http://www.mediafire.com/?t76kc4c2rqx9qcr

Waddayathink?
´Kridge`
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 19 May 2011, 18:13

Looks very good, professional level :)
What about shooting animations?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 19 May 2011, 18:18

On their way,

but I dont have that much time;
i gotta go to school, work, homework, home, sleep, eat and their remains just a few minutes. Next holiday I have, they will be there! For sure, maybe sooner.

I already finished 1 direction, believe its southwest.
´Kridge`
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 25 May 2011, 11:58

Do you have the center-offsets for all frames?
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 25 May 2011, 12:44

Uhm no. I got a fast way to discover it. Game maker sprite and origin set to center. That would be the fastest.

Why? :p
´Kridge`
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 25 May 2011, 13:32

Well I can't use them in the game unless their proper origin is known. Or more accurately, I could do it, but then they would move around weirdly when animated.
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 25 May 2011, 13:34

Alright.
But I really dont have that and dont know how to get it.
´Kridge`
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 08 Jul 2012, 00:47

Re: Units to choose (for TKE)

Whatever happend to this piece of art, I would be able to finish it off if I got my hands on the files .
Image
Roses are red
violets are blue
I.G. is blessed
To be the BEST!!

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