
KaM Remake development - r10xxx beta
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for example in 10+ i cannot see fishmans. why? i have to all maps edit in editor and add fishmans and their houses at start even when i unblock in editor.
Re: KaM Remake development - r10xxx beta
for example in 10+ i cannot see fishmans. why? i have to all maps edit in editor and add fishmans and their houses at start even when i unblock in editor.
Re: KaM Remake development - r10xxx beta
Little stupid question, why nobody post new releases @ kamremake.com ?? Today there was blow out a new release!
Re: KaM Remake development - r10xxx beta
Little stupid question, why nobody post new releases @ kamremake.com ?? Today there was blow out a new release!
But these days it's going pretty well and they want to make Release Candidate versions soon - Lewin is helping out with the new release since a few weeks, which is also big help. We'll see

Re: KaM Remake development - r10xxx beta
Any update regards publishing this release?
I played a game with some friends and we are really impressed with the improvements, big shout out to the devs!
I played a game with some friends and we are really impressed with the improvements, big shout out to the devs!
Re: KaM Remake development - r10xxx beta
I have a little questions about new releases. What is the difference in difficult of campaign missions?
I was just made a moderator of KaM speedrun page, where there are categories for the Remake as well as the Steam version. But currently, there is no specification of WHICH VERSION of the remake the runs were done in the submission form (which I don't think can be changed, unfortunately), and I'm looking to make a list of acceptable Remake versions for speed runs (and append that to the current submission rules). For example, if there is a major AI bug in these newer versions which makes the campaigns significantly easier (as I saw mentioned earlier in this thread), then I would like to know about it, if possible . . . to say in the rules that runs in those versions are NOT acceptable (for fairness to other competitors). (I don't want to examine ALL of these versions to determine this myself . . . I can give those who were generous enough to test ALL of these versions another avenue to contribute to the KaM community.)
(P.S., I know the "world record times" currently on speedrun are not very good compared to what has been done in the past in the original game, but we need more good (FAST) submissions to make that competition come alive/competitive. And if there are other sources which list record times for these same campaigns (or those on speedrun), I would like to know about it!)
Currently, I am only thinking to accept r5503 (because the crossbowmen behave similar to the original game, and we are accepting runs from the Steam version, so why not?) and r6720 (because the crossbowmen are SMARTER/better than the original game) because versions newer than r6720 seem to still have issues (again, based on what I read here). Is there a stable/solid version(s) that someone could list for me which are newer than r6720? (Again, I am going to change the rules to only accept speed runs in certain remake versions.)
Invasion won: with 0 losses and without save reloads|TSK 20 in 4.47 minutes|Border of Life Co-op Won in 1h33m55s|The Official KaM Speedrun Page
What makes me an Expert isn't my skill in of itself but my desire to win big.
What makes me an Expert isn't my skill in of itself but my desire to win big.
Re: KaM Remake development - r10xxx beta
Iooks like in 10745 version AI is crap or bugged.
I am playing campaign an empire destroyed and enemy soldiers are sleeping.
I can use 1 archer and lure enemy squads one by one and rest of them do nothing.
In original cam remake last version 6xxx when i inniciate the fight the whole enemy army immidiately responds and really huge battle beggins.
It was way more fun, interesting and challenging.
Sleeping army is problem in newest beta or maybe it was only in an empire destroyed campaign?
________________________________
Reliable Permit Solutions, LLC
I am playing campaign an empire destroyed and enemy soldiers are sleeping.
I can use 1 archer and lure enemy squads one by one and rest of them do nothing.
In original cam remake last version 6xxx when i inniciate the fight the whole enemy army immidiately responds and really huge battle beggins.
It was way more fun, interesting and challenging.
Sleeping army is problem in newest beta or maybe it was only in an empire destroyed campaign?
________________________________
Reliable Permit Solutions, LLC
Re: KaM Remake development - r10xxx beta
Sleeping army is problem in newest beta or maybe it was only in an empire destroyed campaign?
Speaking of the latest Beta version, for anyone curious (and do not participate on the general_eng section on Discord), here is an ever-growing unlisted YouTube playlist with me testing the newest Beta's AI. (Primarily on "Harder" = hardest difficulty.) https://www.youtube.com/playlist?list=P ... FK6pxxmAvC
Invasion won: with 0 losses and without save reloads|TSK 20 in 4.47 minutes|Border of Life Co-op Won in 1h33m55s|The Official KaM Speedrun Page
What makes me an Expert isn't my skill in of itself but my desire to win big.
What makes me an Expert isn't my skill in of itself but my desire to win big.
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