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Dungeon missions test

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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 11 Apr 2020, 18:30

Dungeon missions test

Today I got curious about what would it take to make some dungeon missions in the game. Here are the results:
2020-04-11 dungeon test 1.png
2020-04-11 dungeon test 2.png
2020-04-11 dungeon test 3.png
2020-04-11 dungeon test 4.png
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Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 11 Apr 2020, 19:25

Re: Dungeon missions test

I like it a lot. Gives the game a whole new dimension.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 11 Apr 2020, 19:50

Re: Dungeon missions test

Thanks @TDL!

Also opens a whole lot of problems to solve:
- FOW revelation should follow line-of-sight
- archers should not shoot over walls
- lighting needs to be without sun and allow for torches and such (shadows from multiple lights .. please don't make me do it!)
- dungeons need dwellers and mobs .. who might they be?
- anything else I forgot of

So for now that's a prototype I'm not going to seriously move forward. Not until Beta I guess.

P.S. Those underground TPR missions .. did they had units casting shadows in the original TPR?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 11 Apr 2020, 20:20

Re: Dungeon missions test

Yeah that's a lot more trouble ahead.
TPR 'dungeons' were just normal missions with mountains and black tiles around them. Nothing fancy.
Depending on all the extra objects and tiles you're going to add eventually, this type of map could be used not just for dungeons but for any 'inside' battle, like castles/palaces, tunnels, catacombs etc.

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