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Alpha 10 is ready!

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Krom

User avatar

Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 09 Feb 2019, 09:11

Alpha 10 is ready!

kp10.png


What’s new in Alpha 10:

    - Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist).
    - SSAO (aka prettier lighting)
    - New custom antialiasing (FXAA2 and FXAA3.11 partially)
    - Smoothed out unit animations
    - Revised house-placement (Trees and other objects block house placement from all 4 sides now, Added house plan icon showing where the road for the entrance needs to be)
    - Imported more unit models and animations
    - New maps from 2018 mini-competition
    - Allowed builders to uproot trees and small stones
    - Revised fish-catching
    - Quick unit/house selection panel in game UI on the right (Ctrl+1//0)
    - Revised wind effects to act uniformly on flags, particles and map objects
    - Expanded undo/redo in MapEd (units, houses, etc.)
    - Unified main menu and gameplay options pages
    - Separate volume controls for sounds (alerts, effects, menu)
    - New map decoration objects – stockade fences
    - Revised and fixed house unlock order
    - Reworked AI
    - Revised food nutritious values
    - Sound for messages opened and closed
    - Displaying proper music titles in options menu
    - And as always a whole lot of bugfixes and smaller improvements

Download links at http://www.knightsprovince.com/2019/02/ ... -is-ready/
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Last edited by Krom on 08 Mar 2019, 07:52, edited 1 time in total.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Exc3ss

Peasant

Posts: 1

Joined: 22 Feb 2019, 17:04

KaM Skill Level: Average

Post 22 Feb 2019, 19:11

Re: Alpha 10 is ready!

you guys are awesome!

I just stumbled across this reminiscing about knights and merchants! Thanks for your effort
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Krom

User avatar

Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 08 Mar 2019, 07:52

Re: Alpha 10 is ready!

Alpha 10.1 r7255 is published. Contains following bugfixes against Alpha 10:
+ Fixed mission save warning message text in MapEd being clipped (and having duplicate lines)
+ Fixed repeating objects near borders when resizing a map
+ Fixed popup message shown when replays has ended
+ Fixed crash on selecting dying unit
+ Autosaved savegames should not go to the Recycle Bin
+ Fixed wares render in houses
+ Fixed changing of groups and units position in MapEd using RMB
+ Fixed Blanks dying inside Cottages without ever going to Tavern to eat
+ Fixed removal of Coalmaker's smoke emitter after destroying the house

Download links at: http://www.knightsprovince.com/downloads/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

User avatar

Council Member

Posts: 3806

Joined: 08 Jan 2009, 23:00

Location: California GMT - 8 (Standard Time)

KaM Skill Level: Beginner

Post 12 Mar 2019, 03:53

Re: Alpha 10 is ready!

Thanks for the update, Krom. Perhaps I'll make a video on it. My YouTube channel has been too quiet too long. :wink:

It'll have to wait until school is out though (April 26!)
#thunderposting #greentornado
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Krom

User avatar

Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 12 Mar 2019, 15:01

Re: Alpha 10 is ready!

Hey Ben, thanks for stopping by! =)
Video sounds like a good idea - drop me a line if you need any help or insider details ;-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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