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Re: Official KaM Remake Ideas topic
Changing woodcutters behavior to plant trees as close as possible to a cutting point is changing the game further that it should IMO (for a Remake, at least). KaM is based on random numbers a lot (all fighting, all mining). Changing mining to be "efficient" will make the game look more "artificial", which is not inline with "good old KaM" feeling. On a game-design thought - that makes foresting a lot simpler and less taxing, which it should be (to be different enough from farming)
That's a question that we need to ask ourselves as we further the course of this Remake: What is it that what we want Knights and Merchants to be?