Script equivalent to multiplayer builder
I tried combination of several commands:
Actions.AIAutoAttackRange(i, 10);
Actions.AIAutoBuild(i, true);
Actions.AIAutoDefence(i, true);
Actions.AIAutoRepair(i, true);
Actions.AIDefendAllies(i, true);
Actions.AIRecruitDelay(i, 0);
but enemy village is five times smaller than setted by "Multiplayer builder".
Tested on mission Cursed Ravine (wihout scripts).
Can anyone help me?