Popolo's maps
Re: Popolo's maps
Mountains Defense
http://speedy.sh/68CDv/Mountains-Defense.rar
http://speedy.sh/E3ZV4/Mountains-Defense-2v2v2v2.rar
Popolo's Ravine
http://speedy.sh/vsjyQ/Popolo-s-Ravine.rar
and 2 new version Wonderful World
http://speedy.sh/7pskk/Wonderful-World-U-vs-D.rar
http://speedy.sh/hZJtt/Wonderful-World-L-vs-R.rar
Re: Popolo's maps
Looking good
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Popolo's maps
Hey this looks interesting. Almost like a single player map....almost I love all the little areas that you put so much uniqueness into.
I used to spam this forum so much...
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Popolo's maps
Hi Popolo!
I have to say your drawing style is better and better after every maps! (I think to koczis should start learn from you ).
I would like to say some hints which could make your map even better:
-I see started to remove object pam, but i still think you overabused them. I think to loc3 objects spam rate is quite nice comparing tht with loc8 where you overused the objects a bit. basicly it would not be problem, but the obkects can block the main buildings entances. So too much objects are not recommended on the building area.
-Coalfield s are a bit rectangular. Recommended to fade them tile by tile.
-personaly i really like some location's idea, mainly of loc7 where the player need to build across the bridge(-s). There aren't too many maps with this style.
-I can't tell anything about the balance yet. As I see you made the map mainly for top vs bottom games. Possible there will be some campy points, but thats aren't huge problem becasue the map is huge category and the huge maps usualy not campy. (MegaLand,Annie,VolcanicViolence,ParaIsland....etc.)
-I can imagine 60minutes games on it with TS players also.
-Personal favourite X:87,Y:200. It's heart of the map. Ok, it could be a bit dirtier but common, it's nice.
-should rethink the fish a bit. X:91,Y:148-200fish there, seems for only one player. If a player can abuse fish then will do it. Anyway th island of the lake is also nice idea:D
-I would remove some hills from mid for the huge battles. I think to lots of 90minutes 2*2* games will be there and then the players will have 200+armies and needs lot space for these large armies.
That's all now!
I like it and nice to see your style is way better than were before! I hope you could fix these small things
t
I have to say your drawing style is better and better after every maps! (I think to koczis should start learn from you ).
I would like to say some hints which could make your map even better:
-I see started to remove object pam, but i still think you overabused them. I think to loc3 objects spam rate is quite nice comparing tht with loc8 where you overused the objects a bit. basicly it would not be problem, but the obkects can block the main buildings entances. So too much objects are not recommended on the building area.
-Coalfield s are a bit rectangular. Recommended to fade them tile by tile.
-personaly i really like some location's idea, mainly of loc7 where the player need to build across the bridge(-s). There aren't too many maps with this style.
-I can't tell anything about the balance yet. As I see you made the map mainly for top vs bottom games. Possible there will be some campy points, but thats aren't huge problem becasue the map is huge category and the huge maps usualy not campy. (MegaLand,Annie,VolcanicViolence,ParaIsland....etc.)
-I can imagine 60minutes games on it with TS players also.
-Personal favourite X:87,Y:200. It's heart of the map. Ok, it could be a bit dirtier but common, it's nice.
-should rethink the fish a bit. X:91,Y:148-200fish there, seems for only one player. If a player can abuse fish then will do it. Anyway th island of the lake is also nice idea:D
-I would remove some hills from mid for the huge battles. I think to lots of 90minutes 2*2* games will be there and then the players will have 200+armies and needs lot space for these large armies.
That's all now!
I like it and nice to see your style is way better than were before! I hope you could fix these small things
t
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Popolo's maps
Some waterfalls need some work. I recommend looking at other maps to try and get some advice on improvements. Maybe copy them....
I used to spam this forum so much...
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Popolo's maps
Hello!
I read back the topic and in the firs post I see the Wrold of Popolo map. I still see nice potential in it.
But something still missing from your maps.
-massive object spam
-lots of flat area.
There was a post where you presented an empty and flat location and Ben recommend to use elevation. I would offer to check the Back in the desert as map because seems to me that map style is standing really close to your one.
I hope we see some news soon from you!
I read back the topic and in the firs post I see the Wrold of Popolo map. I still see nice potential in it.
But something still missing from your maps.
-massive object spam
-lots of flat area.
There was a post where you presented an empty and flat location and Ben recommend to use elevation. I would offer to check the Back in the desert as map because seems to me that map style is standing really close to your one.
I hope we see some news soon from you!
Re: Popolo's maps
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Last edited by popolo on 10 Jul 2017, 12:30, edited 2 times in total.
Re: Popolo's maps
Thats nice of you polo
but could you apply AI default settings because you forgot about that Thanks!
Also fix this stone elevation
but could you apply AI default settings because you forgot about that Thanks!
Also fix this stone elevation
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