Bug in dynamic scripting
I have a problem in my script when I want to create trees. Command Actions.MapTileObjectSet(X,Y,TREE_NUMBER); (for example Actions.MapTileObjectSet(10,10,88);) gives me nice small tree seedlings. The problem is that it will never grow up + if I create big trees, woodcutters are not able to cut it down
![Confused :?](./images/smilies/icon_confused.gif)
(tested for objects: Tree:=[88,89,90,92,93,94,95,97,98,99,100,102,103,104,105,107,108,109,110,149,150,151,153,154,155,157,158,159,160,162,163,164,165,167,168,169,170]
![Wink ;)](./images/smilies/icon_wink.gif)