Wagons
Wagons are there in KP to serve one main idea - to transport wares.
This implies a lot of uses:
- acquire wares from neutral territory (imagine a neutral barbarians camp in the wild, whoever controls it gets a wagon with 50 gold each 10 min)
- transport wares between own camps (e.g. bring 100 stone closer to a frontline camp)
- trade between players
- loot defeated players (e.g. destroying an enemies camp gives you 2 wagons with various loot that was inside)
- various scripted usages
- maybe even start new camps? (allow wagon to enter empty camp building grounds?)
That settled, there are ideas on how it could work:
It seems that wagons should be able to enter camps/stores, so that wares could be quickly injected into economy.
Looks like it is best if wagons could not be attacked, but can be captured easily - whoever walks near the wagon gains control over it.
Obviously no starving.
Wagons need to be filled with wares by player somehow (for trade / contributions):
- choose ware in wagon UI and let serfs do the loading?
- choose ware in camp/store UI and spawn a new wagon there?
Also wagons should be spawned into the world somehow:
- spawn from camp loaded with wares?
- spawn from market loaded with wares?
- made in siege workshop?
Wagons should not be used for scouting, so there should be some mechanism to prevent that:
- Maybe they cannot be commanded to drive to a point, but can only navigate between checkpoints (camp, market, neutral spot, etc)
Ideas are welcome )
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