I've been trying to figure out a better way to compare the economic worth of warriors; up to now, I've been using the cost they'd have if they'd be entirely bought in the Market through Corn.
This sadly wasn't accurate at all.
I think I've figured out a (hopefully) better way: using the data collected about each building's production, I've calculated roughly how many cells are needed to fit an entire production chain to feed an Armor Workshop with Leather. [Number of buildings times (building's height +1) times (building's length+1)]
Then, I've simply seen how many production chains for every other military producer would fit in the same space, and compared the theoric production of these chains.
For raw materials' collectors' home's dimensions, I've used:
- Farm: 35 cells
Mines: 64,09 cells
Woodcutter's: 37 cells
Farms are 15 cells for Fields (the optimal number) + 20 for the building itself [(building's height +1) times (building's length+1)]
Woodcutters' is tricky: theorically, each can cover an area of 254 cells, but they don't actually use it all. So I made one in the editor, let it run free for a while, then counted the number of trees (so 25 + 12 for the building itself) as soon as he started cutting them (because he then temporarily stopped planting).
For Mines I've calculated roughly the number of free cells in location 6 of "Across the desert" and the average number of cells where Gold and Iron mines could be built on average per loc.
Then I've estimated (with the mentioned data) how many production chains they'd be able to sustain, and seen how many theorical cells they're occuping for these production chains to fit the given loc space.
After all this was done, here's the end result:
To me, these values don't "feel" right, but I can't find the error in the process... maybe mines should be "worth" less space, but how much?